Background Image

It's time to remove or redesign 'Return to War Zone'

Discussion in 'General Discussion' started by Iratus, Mar 26, 2017.

  1. Iratus Iratus Prefectus

    Let's be honest, this 'anti-camp' feature has, for the time being, become a tool for abuse and otherwise just a major frustration. From parking tanks in unreachable areas and sniping spawn locations, to parking transports out of reach of AT troops that aren't using the shitty AT weapons (lascannons and starcannons and zzap guns) which can't do squat for damage against any semblance of armor. Even less so with the last changes to LasC and Zzap where there's an awkward drifting effect.

    This needs to be cut back to some kind of spawn room or spawn bunker that can't be camped through avenues of direct fire, but also prevents vehicles from being parked with immunity while still providing tactical advantage. Likewise, being able to fire and assault positions from areas that are by and large immune to any kind of counter attack or flanking maneuver also detracts from the tactical aspect of the game. Swooping Hawks not withstanding, being able to sit and camp an area with heavy weapons and only being threatened by... Well, pretty much only a Stalker Bolter, that's not a fair aspect, nor is it a fun aspect to have in the game. Swapping to JPA to try and dislodge a devastator or havoc in a siege position is a good idea for counter play if you can't seem to get a safe line of fire or suppression on him. However if you manage to sneak in a good angle, you jump up, only to see 'RETURN TO WAR ZONE' pop up in the middle of your ground pound and then you're stuck in the recovery for 2 seconds, and because he dodged slightly left, he charges up a D-bash, stuns you for the other 1 second remaining on the counter, aaaaaaand you're dead. Because reasons.

    If bE is insistent on having this anti-camp 'feature' remain a thing, it needs to be, at the very least, redesigned. A very good suggestion would be double the timer, and if you're engaged in combat, reset and delay the timer. Combat being "I'm am currently being shot at or shooting at a target or otherwise applying damage." So if say, you can get in range to do damage to that hidden Rhino, you're not going to die in 3 seconds upon seeing it, or praying you can run up close enough to suicide meltabomb it. Likewise if you jump up and fight that sneaky devastator marine, you can actually mount a reasonable counter attack without being killed off because the Emprah said so.
    Sily likes this.
  2. KHETTI Well-Known Member

    So in a game that is 90% Guilds v Randoms, we should remove spawn protection?, sounds like fun.
  3. RuntKikka RuntKikka Well-Known Member

    Hmmm only place I can think of that is a big problem with this is people parking rhinos just outside of A point on Torias.

    That's probably why they made getting up the left side such a pain in the ass now.

    Hell, Torias in general has quite a few problems with the war zone limits. Chasing someone around B? Better watch your step if you're attacking. Going from C to B? Don't try the right path you can only get half way before you're dead.

    So, fix Torias? I dunno I can't come up with anything for the other maps off the top of my head.
  4. Iratus Iratus Prefectus

    I'm not saying outright get rid of spawn protection. If anything, actual spawn protection needs a buff because you can sit in range of respawns, charge up a plasma shot if you know when the timer triggers, and then get a 5-8 man wipeout with literally no way to prevent it.

    Likewise parking a tank along a line of fire into the spawn room on ... I really hate how I don't know any of the map names by memory, but it's the 3-point cap map with the warp storm/generator thing.
  5. RageScreama RageScreama Well-Known Member

    If you're parking a vehicle so far away to be immune you shouldn't be punished. Thats the point tbh. You trade long walks and taking forever to reach target for safety and reliability of redeploy. It isn't their fault that you actively chose to not being the tool for that job to stop them. At this point doing what you said would make the las cannon/zzap pointless outside killing quads.
  6. RageScreama RageScreama Well-Known Member

    They should alter the spawn to that center platform for attackers. The map has way too much wasted space atm.
  7. Fiesty_Won Fiesty_Won First Blood!

    I can only think of 1 map where this is really a problem...but it should definitely be in mind during map design.
  8. Iratus Iratus Prefectus

    That's not what I mean. The point is there are places where you can park a Predator that has line of sight out to very critical positions for the enemy; such as SPAWN LOCATIONS. Likewise there is at least one spot that you can park a transport that can't get an easy line of sight, and is in the spawn protection zone so it's protected from any ground assault. It's dumb.

    It would be one thing if our heavy weapons actually did reasonable damage to vehicles, but they don't. Melta is the king of anti-tank firepower, even though Grav weapons are the best anti-vehicle weapon in the canon (and tabletop).
  9. Iratus Iratus Prefectus

    20170326233200_1.jpg
    This shit right here? Needs to go and stay go.
    RustyRake and Alb like this.
  10. Kyros Drakonite Preacher

    I'm confused. This isn't on any "Return to War" zone. This is literally an open space on the map and you can walk to that tank and melta it (Or use your own tank) if you so chose to do so.

    I mean yeah that's shitty (It's even more exploitable on Maggon A and Zedek B), but that has nothing to do with boundaries.
    Sumshine, BrotherDamnatus and Paeyvn like this.

Share This Page