1. Deeper and more rewarding PVE experience(randomly generated dungeons plz) 2. Large open area maps 3. Additional customization options(voices, heads, colors within reason) 4. sub-faction differences/benefits/options 5. Less clunky melee 6. Vehicle reworks/customization/loadouts 7. Tier 1.5 melee weapons for tacticals/Dire Avengers/Traitors/Shootas 8. Dynamic lighting and FLASHLIGHTS 9. secondary weapons for Devastators/havocs 10. additional/more exciting weapons mods with(!) visuals, especially on heavy weapons
Female Eldar butts - they're not weighted properly, which makes them deform during certain animations. Female Eldar hips - the general hips and thighs area could stand being more feminine and shapely. Animation - some of it is really wonky and some is plainly non-functional. Optimization - the game looks nice, but nowhere near nice enough to justify the hardware requirements/poor performance. Waaagh! - it's current implementation is focused on the wrong definition of Waaagh!: the mechanic should be based on the psychic phenomena(applicable to an individual, persistent, based on the number of orcs in proximity), rather than attempt to simulate a large gathering. Balance asymmetry - the game is mature enough to begin experimenting with making the factions more unique, especially the Xenos ones(Orcs and Eldar). Vehicular combat - the balance is all over the place on this one and vehicle vs vehicle feels absolutely horrible. Melee mechanics - current system is too slow, too rigid and too reactionary in nature. Camera placement - let us customize it or improve it somehow, as it is currently highly unreliable at actually letting you observe the battlefield. Graphics options menu - too much of the stuff has to be edited through the .ini file, just put it in the regular options already. I really hope likes on posts count for something when deciding how the requests in them are scored.
1. Absolute lack of playable tutorial (I only just finally figured out Supremacy mode fully 80hrs in). This game is horrible for new players, I'm amazed I stuck with it. Initial games are just nasty with laggy maps, unclear objectives, poor presets (basic bolter is worthless {though I hold out hope for the toughness rebalance}) and non matchmade (I get the small player base prevents this) games where Vets wear you like a glove. Try playing Hearthstone (right now, I mean it) the intuitive and informative tutorial guides you effortlessly through the game's principles and then the intelligent matchmaking ensures you only play against people in a similar position. I understand it's a totally different game but something towards this would help. Especially if you plan to open some F2P floodgates, non voiced servo skulls aren't enough. 2. Melee is just a spammy mess. I only play ranged and am tired of being one shotted by PF tedium. 3. Balance in general, really important and not there. It leads to a lot of bad feeling between factions. I've seen Ab's Disgrace mentioned by you (Brent) as being broken some weeks ago, is it fixed? No still broken and pissing off players all the time. 4. Myriad tiny errors, spawning in an empty Rhino and I go to seat 10? why not the Driver, then gunner, then remaining seats. Things in the shop have wrong icons, Preds etc spawn without turrets (and fly) blah blah. How long has this been out now? 5. Optimise. 6. UI is annoying (sorry Christine), there are no tooltips, loadouts are clumsy to edit (why do I have to click through to a separate page to equip each mod and then back out again). Despite all the negatives I've enjoyed playing this game (in spite of itself it seems) and want to see it succeed, please continue to fix it and add more. The recent patch has been a minor improvement but wasn't what you said would be out by now.
1. Implement real territorial campaigns mechanics on top of the basic (poor) victory counter mechanic. See https://bhvrmtl.zendesk.com/hc/en-u...29866-Meaningful-World-map-progression-system 2. Implement Large Open Territories. See https://bhvrmtl.zendesk.com/hc/en-us/community/posts/255629506-Large-Open-Territories- 3. Communicate better about your road map. We don't need ETA as you never respect them (which is not an important issue imho) we need a road map of the main features/fixes current status in a sticky thread of this forum. This is especially critical concerning the features advertised to your customers and still not released. See http://forum.eternalcrusade.com/thr...the-management-of-players-expectations.54976/ 4. Improve the Garrison to allow several danger zones, vehicles danger zone 5. Add secondary objectives to the game modes to give more variations during games. 6. Improve tactical gameplay UI. More colors to affect to players names in the squads (paired players, subs quads, custom colors...)
1. Melee fixes, especially JPA 2. Buff Eldar vehicle health 3. Remove Melta Bomb Bundle from Fire Dragon 4. Rework Waagh on ticket maps Solution: Make them slowly gain tickets instead of regular waagh effects. 5. Give special mechanics to other factions like the Waaagh! Solution: Space Marine- Stronger Squad leaders Chaos- Mutations http://forum.eternalcrusade.com/threads/mutations.59425/ Eldar- Webway Gates 6. More Substantial Mods Solution: Create mods that change how the weapons work or add cool new abilities. 7. Add subfaction differences/bonuses 8. Add more Chaos God Weapons 9. Flesh out the Sorcerer Soultion: Staves, elite spells, tomes http://forum.eternalcrusade.com/threads/master-sorcerer-powers.56713/ 10. Termies
1. Latency issues - especially hard on melee since it often *appears* that the units you are trying to hit "teleport" out of the way. 2. Tutorials for each class would be nice. These should include not just mechanics of what buttons to press, but a description / demo of what the classes *intended* job actually is. 3. Better integration of the world map with the game, it feels like the map that gets played on as little relationship with the current status of the world map. For me, this reduces the world map into nothing more than a fancy bar representing a win/loss ratio which frankly is a bit dull and a waste of potential. 4. More Maps. Ideally, in my perfect world, I'd love to see three unique maps per faction. For example: One for for when the two boarding factions are "even", one for when they are "losing", and a fotress like map for a kind of last stand. Your ideas may vary, but the spirit of the request is "Maps". 5. Better map information in game. Right now, I can only see my Squad (cyan) and not my squad (orange). It would be helpful to see different squads color coded. Also, it would be helpful if the Faction Leader could assign different squads different targets. That way LSM could ignore orders from multiple fronts 6. Terminators would be nice to have, I believe you are working on it. 7. Make the bonus's obtained when near the marked objective / near the Squad Leader more apparent. Perhaps have a debuff or icon that lets the player know they are "out of cohesion" (i.e. no where near their living squad mates and no where near the marked objective). This would help new players realize this isn't CoD a bit quicker. 8,9 - I ran out of ideas. Not important enough to rank 8, or 9, but a pet peeve: 10. Grenades "Spam" - might just be me, but it seems that everyone and their mothers toss grenades at the first sign of trouble. This wouldn't be so bad if they say, looked where they were throwing them, but often I find myself dodging not the enemy teams grenades, but my teams as well, all in the same 10 second interval. Perhaps something could be put in to discourage this (maybe a greater penalty for TK with a gernade so folks are more careful about using them?).
1. Melee. Melee is still awful and doesn't get better since the start. Suggestions: a) Replace d-bash with fast riposte. b) Make clangs act faster. c) Remove I-frames or make them shorter. d) Remove Lock-on from melee. 2. Veterans. One is not enough. Every 2/3/4k should give you additional veteran. 3. Two-handed melee weapons. 4. Tanks. Tank should be tank even without a full crew. Pilot should be able to operate it's main gun turret without changing seats(like in Red Orchestra). 5. Expand. Millions of tokens, level six and the same maps are fast road to boredom. 6. Special classes for vehicles. Or make only tactical(and equivalents) been able to drive a tank/rhino. 7. Tech-marines and equivalents. 8. JPA shouldn't fit into rhinos. Or any other vehicle.
1. SUBFaction unique units/SUBfaction unique weapons. 2. Morale resource, get it to tier 3 to pick elite, tier 2 - veteran, tier 1 - aruas/life restock/temporary regeneration. once used - morale drops to 0. 3. Staff for sorceres,and robes. Mechanic bodyparts for orks, + Nobs. Augmentations for LSM/mutations for CSM.(exept IW) 4. skills like banshee have. Hold T to do units unique skill. example: orks - deliver WAAGH scream wich is bolstering ork's speed or dakka,and affect allies a bit in range within average radius, stacksble fir allies(green WAAGH horde feeling) banshee - hold T to do banshee scream. Chaos sorcerer - hold T to ignite area,wich slowy applies fire damage like from melta to enemy - long CD, minor damage. Apothecary - hold T to install a healing turret/servitor that is killabable, instead of healing nades,wich lsm never had in lore. Devastators - hold T to shoot without recoil for 10 seconds(emperors grip) long CD. Tacticals - Hold T to automaticaly spot all targets in visor for a small period of time. Ground assault - chaos - depending on mark, khorne = berserk, nurgle - poison around unit etc. lsm with shield - raise a standard that incrases stamina regeneration for units around it. enemy can burn the flag with action button,and lsm within range will generate no morale for 10-15 seconds, eldar warlock - instal a shield that protects from ranged fire for 5 seconds, no need in casting,just stationary. dire avenger - hold T to make your runspeed faster for 10 seconds AFFECTS ONYL SPRINT to avoid aiming shitfest agaisnt them. ETC, more ideas can be easily added. THIS IS JUST EXAMPLE. you know better. 5. CUSTOMISABLE EXECUTIONS. spend RTC points(a lot) to buy a better looking execute. this is just 5 things wich i think will move EC to a new level and attract people.
1.) Instances and maps are too small and too simple. -Make larger maps with secondary objectives to make battles more interesting 2.) Timers makes matches hectic and rushed. -Remove timers, let players drop in or drop out and retain rewards for their time in a match. 3.) Garrison needs to be a community HUB and immersive -Make garrison a fortress, complete map rework! Add NPC's for story + quests and increase the player allowance. 4.) Class,war gear and weapon re balance. -This all needs to be standardized again, each weapon needs to be re balanced so that every weapon or item is worth its LP cost and is useful in the game. 5.) In game cinematics - There needs to be a narrative for eternal crusade with NPC's and voice acting. Both in garrison and on the battlefield. 6.) Eldar Transport Rework - Slow down its overall speed some (its crazy mobile), remove instakilling lawnmower action. Crouch can avoid getting hit by it. 7.) Eldar Firedragon Rework - Either weaken eldar meltabombs or dont allow for 2. Eldar can sprint up to a transport and take it out before other transports can even begin accelerating away. 8.) Chaos Autocannon Rework - Change something on the autocannon, lower accuracy, more recoil, less damage per shot. Its 3 shotting people from across the map, and its the most used chaos heavy weapon. 9.) More or Infinite Transports - Running out of transports as attacker means the game is over. With how quickly (and easily) transports can die 3-4 transports isnt enough. 10.) Swooping hawk Rework - Lower flying speed so they cant cross levels in a few seconds. Lower gun damage but keep accuracy high. Theyre suppose to be a harassing class not better than a dire avenger but with a jetpack.
Melee attacks have I frames? (on-topic, Hang on while I collect my thoughts for the top ten) 1. Honestly, just more interesting maps. Bigger maps? Maps with a little non-Imperial flavor to them? PvPvE? The tank warfare map? Something to distract us, however temporarily, from the bombed out building safari experience 2. The dodgeroll seems very inconsistent. I've had Orks completely ignore my attacks with a dodgeroll, but every other faction just gets hit by the attack during the roll. Can we get a check on this? 3. The 1k box is missing a promised Narthecium mod 4. Pistols for Devs and Havocs. Not sure if giving them to Reapers and Lootas/Flash Gitz would break the style guide too much, but they would also appreciate it