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It's that time again! Your chance to give me actionable items to affect prioritization in my roadmap

Discussion in 'General Discussion' started by Oveur, Jan 27, 2017.

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  1. Ravenguardsluca Fallenxxd666 Steam Early Access

    Hi guys i'm proud of you for all your work first of all.
    I see a lot of complains and critics over here and I'm the first here raging for this or for that. But for the first time of my life I can play a massive TPS game with w40k universe and just for that I will be thanks full until the end so again thx for all.

    1) Plz plz fix dbash once for all lot of time dbash counter my strong attack ect ect you know what i'm talking about (melee system)

    2) You are on your way for this but yes survability make no sense on this game at the end rushing legality is always the way and is a shame.

    3) And yes I know writing this i'm gone make angry a lot of players but a nerf on eldar survability is more than needed i'm ok with there damage i'm ok with there speed i'm ok with roadkill even is it'still funny to see a guys killing 3 friends for just one kill bug anyway yhea nerf there survability and I don'the care if they got 2 shoot with Auto Canon I always get one shot with the rocket luncher Ork and I don't cry about it so plz just make them squishy they are tiny hard to aim and at the end they can have 130 toughness plz ... just plz and respecting the lore that make sense.

    4) tank manoeuvrability and utility can be revamp

    5) maybe more vehicle should be a great idea like dreadnought and speeder

    6) off map ability per race ? Like orbital strike or general invisibility for eldar ?

    7) more weapons more mod more customization in general

    8) More classe you have the lore use it ...

    9) more maps with more objective
    destroy become or generator
    pirate point or hold the line for x time
    kill vet on a room
    escape of a infinite tyranid wave ect ect

    10) Adding necron to be more cheated and more op than eldar and Ork together hahahahahaha. (Joke) but if you want to add necron i'm in ;)


    THX For listening us dev and keep the hard work

    LSM lvl6, CSM lvl 4 Eldar lvl 3
    LOBOTRONUS likes this.
  2. CosmoLogic ATON New Member

    1) Need NECRONS.

    2) We need a two-handed weapon!

    3) Need more custom.

    4) Please, look at the Space Marine game. On their epic armor. We need more effects and custom on our armor, details. And can improve the graphics, make it better, more realistic. Why not. Now 2017.

    5) We need more points for tabs. More then 1000...

    6) Change the sound of heavy bolter. Now it is very loud and hurts the ears.

    Thanks for this game, play with pleasure.
    LOBOTRONUS likes this.
  3. Eduard Kagyr Steam Early Access

    the most important thing is to give the ability to switch between the subfractions in nutri faction or something like (At least for the money). but it turns out is disappointing that I'm here for the lords of the night, and then you enter the World Eaters and Emperor of children and I would like to play for them, but I do not want to delete your character because I have become attached to it. and even let him write a warning in the game and then sit right throws and can not understand what happens during a battle before upgrading. and so the game is very like to thank you for her great)
  4. Kyros Drakonite Preacher

    1) Matchmaker's 3-player gap needs to be reduced to a 1-player gap maximum. This is NOT a bug, but a design decision when you made the MM. I created a thread here about the specifics.

    2) Eldar/Ork neglect. They are still missing mods, armor/weapons, and even animations (Reload on Kannon?).

    3) Access to buying mods with Requisition. Gambling at boxes for essential mods shouldn't be a thing.

    4) Eldar Vehicle Roadkilling.

    5) PFist is too good at Anti-Vehicle, while retaining all its anti-infantry power. Either reduce the AV damage, or take the Haywire out (Vehicle flying around is enough disruption).

    6) Meltagun was nerfed too hard on AV - I'd rather unequip my Fusion Gun on my Fire Dragon than use it. Consider making it not-terrible.

    7) Eldar Falcon/Warp Hunter fail at their intended purpose and are in serious need of a change. Multiple threads around about this.

    8) New-Player experience is pretty terrible overall. Under-performing presets and the bare-bones tutorial need to be improved upon.

    9) Torias A and Blackbolt C are too defensible, due to the long walk and high-ground. Nigh-impossible to take against a coordinated defense. Consider adding flank routes and/or shortening the walk.

    10) Agnathio's B "Meat-Grinding Funnel" is a chore for attackers, because of the extremely long walk and constant death. Consider letting Rhinos park at the stairs again. Walking isn't fun.
    LOBOTRONUS likes this.
  5. Good Old Koczur Koczur Arkhona Vanguard

    1. Narrative aspect. Any kind of intro movie, any kind of plot related briefings - we should get info on Arkhona and on it's factions background in-game. (see BFG or Armagedon cinematics and between-mission dialogs)

    2. Expand Campaigns. Add some strategy decisions that should be made, add more features and variations.

    3. More game modes! Each map can have a number of slightly different game modes. They don't have to be perfectly balanced or fully uniqe, but it will be more interesting to have different point-capture order, tickets&spawn time adjustments, special conditions and other stuff. Maybe, you shoud throw some players from one over-crowded race to fight in one match against each other, and call it "a training day"?

    4. More maps! And, as above, they don't have to be fully unique.

    5. Unique events.
    Time-limited. With some degree of influence on a Campaign. Customly tuned, once a month. For example: special fortress battle, wich lasts for a few hours, but with a ticket limit per player; tyranid liar with a special bos; series of matches against dev-team with elite-only characters.

    6. Uniqe rewards.
    Some wargear or skins, wich you can not buy, only get as reward for participating in some interesting events.

    7. Expand Guilds.
    Give them more social functions! Give them strategy resourses! Give them any micro-management! Give them stat table! In-game! Also, automatic system for guild-vs-gulid match would be a great thing to ad.

    8. Expand Warparty.
    Make it possible to creat a stable warparty, or ability to gather warparty with all online guild members.

    9. Faster development.
    It is... a little bit slow.

    10. Make this game more strategic, more connected. Make it an Open World in a broad meaning.
    LOBOTRONUS likes this.
  6. lament Recruit

    1. Lag issues on eu east and ru region, usually we are playing with huge delay on US server.

    2. Add alternative features on maps. For example: adding control points like radar.

    3. Remove all invulnerability frames.

    4. Rotate bug fixes and content updates. Also raise priority for old bugs.

    5. Add more markers like attack, defend, retreat, hold position, enemy approaching. It will help to commanders a lot.

    6. Add reward for transport driver.

    7. Update guild UI. Guild leaders and officers should have possibility to add web site and contact details to the description, also we need functionality to invite players to war party from the guild tab.
    LOBOTRONUS likes this.
  7. Archibald Bibob Firebrand

    1) it was already mentioned here in the second post, but still, add a bolt pistol and a knife to devostators, or at least change their finishing move, because it looks rediculous, when he takes out a bolt pistol out of nowhere, you know what i mean.besides some chaos heavy weapons (like golden heavy bolter, golden autocannon anb abaddons grace) have bayonets, so why cant we use it?
    2)nerf eldar, especially the movement speed of swipping hawks in the air, and the damage of suriken rifles, and overruning with their vehicles.
    3)obviously you need to fix bugs with fluying vehicles and empty textures
    4)melee system, do something with it please.
    5) please give a customisation option for black legion with those red hackles on helmets. picsrelated
    6) and fix the legs armour customisation, because it is able to see it only without armour, but when you put on yellow or red armor you can not see the customisation on leg armor any more w_37f78511.jpg

    Attached Files:

    LOBOTRONUS likes this.
  8. itorca New Member

    1. instead of players starting as space marines add in imperial guardsmen commandos and what not as player or just helpful npcs to their faction.

    2. orcs should have numerical superiority add npcs. for balance sake lower ttk.

    3. space marines are huge targets they need more armor higher ttk. for balance less of them.

    4. large scale battlefields more players and npcs.

    6. story based multiplayer campaigns. where a crusade and a waaagh can intertwine.

    7. switching camera modes

    8. bood and guts.

    9. more deploy-able installations

    10. flying vehicles. add anti air
    LOBOTRONUS likes this.
  9. Fireal Subordinate

    Reposting Orkan's post, he is spot on...

    1) Large Open Maps. Please start linking maps together into larger zones with some way of deploying across ACTIVE matches with characters; loading screens disguised with animations are fine.

    2) Give us an actual campaign map and not a graphical representation of server matches and match history; each match map should be conquerable and then gets locked by the side that takes it; maps are unique and do not repeat; consider using template base layouts with minor differences as we have a moving campaign unfold over one all faction inclusive continental map where terrain is representative of actual map terrain.

    3) End suicide redeploy as a means of quick teleport travel.

    4) Remove spawning on points and introduce drop pods and webways etc to drop troops into the battle deeper in the map; balance with cooldown or points system based on point capture or score;
    consider spawning players in groups of five instead of alone

    5) Consider removing or making mobile spawn points (transports) very rare in a match; having shifting lines of infantry having to move and fight across the great maps you have designed is for the betterment of the game; right now it is mostly a ghost town with all action focused on points.

    6) Remove ALL invisible walls/barriers which stop vehicles getting to places the Dev team thinks should be infantry only; replace with actual physical assets of suitable height which solidly stop ALL vehicles from crossing their threshold.

    7) Make melee system more enjoyable; (shortening lunges is a good start) many threads on this.

    8) Remove ALL Invulnerability frames; if any are to stay they should only exist on defensive dodges; I frames on offensive moves is frustrating for ranged players who empty whole clips into attackers and are then left helpless.

    9)Return repair packs as a loadout option as before; when repair classes are added their kits/tools should be much superior but allow current drivers and vehicle crew to maintain their vehicle.

    10) Spawn zones should exist in large buildings with numerous exits tunnels and cover to prevent spawn camping; remove the auto death zone or change its boundaries as some players have begun to abuse the system by spawning tanks and sniping at targets from well within their auto-death zone to avoid getting their vehicle killed by AV grenade troops.

    New
    1) Large Open Maps. Please start linking maps together into larger zones with some way of deploying across ACTIVE matches with characters; loading screens disguised with animations are fine.

    2) Give us an actual campaign map and not a graphical representation of server matches and match history; each match map should be conquerable and then gets locked by the side that takes it; maps are unique and do not repeat; consider using template base layouts with minor differences as we have a moving campaign unfold over one all faction inclusive continental map where terrain is representative of actual map terrain.

    3) End suicide redeploy as a means of quick teleport travel.

    4) Remove spawning on points and introduce drop pods and webways etc to drop troops into the battle deeper in the map; balance with cooldown or points system based on point capture or score;
    consider spawning players in groups of five instead of alone

    5) Consider removing or making mobile spawn points (transports) very rare in a match; having shifting lines of infantry having to move and fight across the great maps you have designed is for the betterment of the game; right now it is mostly a ghost town with all action focused on points.

    6) Remove ALL invisible walls/barriers which stop vehicles getting to places the Dev team thinks should be infantry only; replace with actual physical assets of suitable height which solidly stop ALL vehicles from crossing their threshold.

    7) Make melee system more enjoyable; (shortening lunges is a good start) many threads on this.

    8) Remove ALL Invulnerability frames; if any are to stay they should only exist on defensive dodges; I frames on offensive moves is frustrating for ranged players who empty whole clips into attackers and are then left helpless.

    9)Return repair packs as a loadout option as before; when repair classes are added their kits/tools should be much superior but allow current drivers and vehicle crew to maintain their vehicle.

    10) Spawn zones should exist in large buildings with numerous exits tunnels and cover to prevent spawn camping; remove the auto death zone or change its boundaries as some players have begun to abuse the system by spawning tanks and sniping at targets from well within their auto-death zone to avoid getting their vehicle killed by AV grenade troops.
    LOBOTRONUS likes this.
  10. Abatos Abatos Subordinate

    1. Do not allow one team to have 3 more players than the other team in matchmaking.

    2. Fix the d-bash against eldar so they can't get out of it before and during the d-bash.

    3. Fix the d-bash against JPA where they can fly out of d-bash stun.

    4. Slow down strong attack of power swords and reduce lunge of fast attacks. (apothecaries can move faster from repeat fast attacks than they can run.)

    5. Increase recoil on auto cannons.

    6. Re evaluate death reapers shoop da woop sniper cannon (don't know the name of it but it insta kills from across the map.)

    7. Re evaluate vengence storm bolter (meta op gun).

    8. Reduce damage of grav guns/cannons/pistols so they're more of a support weapon.

    9. Nerf eldar fire dudes melee (their melta is already a strong short range weapon.)

    10. There should be a list of warparties so people can choose which one they want to join and there should be a faction only setting for warparties.

    WHAAAAAAGH!!!
    LOBOTRONUS likes this.
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