1. Vehicles feel like they're made of Styrofoam. Realistic physics for vehicles. 2. More maps. 3. Revamp of the veteran system. 4. Tone down the Eldar roadkill ability. 5. Implementing pistols for fire support classes. 6. Tone down the screen shaking. 7. Make it easier to join the correct war parties. 8. Make the sub factions more different, not just looks. 9. Make Guild Banners more visible in game. In Garrison, or on the fortress wall when defending. 10. Give the wolves a proper wolf howl.The one they have now sounds like a mad cow.
FIXING THE CAMERA ANGLE SO THAT IT IS ABOVE THE CHARACTER'S SHOULDER INSTEAD OF AT THEIR SIDE!!!! This has been an issue since day one. When aiming down sights, the character looks from below the gun and to the side. Unacceptable. You can never see anything on your left in this game ever. At least give us the option to switch camera angles to either shoulder. Go play Tom Clancy's the Division with the Dev Team and come back and fix your own horrible camera angle. Re-working melee and removing the "lunge" on every single attack. Instead let players have complete movement of their character and be able to swing on the move (just not sprinting and spamming attacks). This fixes 99% of the problems with melee instantly. Makes shooting into melee much easier too and less friendly fire overall. Removing the durability/weapon break system as well as the Rock-Paper-Scissors system. Basically just re-do melee completely because it feels absolutely awful right now. Making parrying something rare that requires a lot more skill and with a much faster animation. Currently right now you're locked into a parry animation that takes forever and makes you vulnerable to the enemy bullets. Add Weird Boy and LSM Psyker along with more spells that aren't channelled or hit scan. Actually adding a projectile spell that has some range to it would be much appreciated. Flickering fire is completely "meh" More options in the advancement tree and a redo of the advancement tree as well (as its quite messy and annoying). Remove redeploy feature as its abused too much by defending team. Vehicle rework so that all vehicles are MUCH slower, don't get caught on every single object, have more places they can go on the maps. Currently there are too many places blocked off and entire parts of the levels that aren't being used which remain empty all game. Add walker units like Dreadnought and Killakan :3 Optimizing the levels so that more space is being used. Currently so many levels (fortresses) have a TON of empty space that never gets touched. There is no purpose to most of the buildings and open spaces as they never get used. Tighten up all the levels and stop making them so needlessly big when they're never used.
1. Optimisation (Lag and FPS) - I guess you know how to do it. 2. Balance - The rule of 50/50% win rate is stupid and add a knockback mechanic instead of OHK for roadkills. 3. Camera need some love - Add shoulder switching and free camera for executions, static cameras for execution are breaking the flow. 4. Campaign need some love - Each faction should have specific and different goals linked to objectives on maps and gamemodes as well. 5. Maps need some love - Add secondary objectives and decrease TTK to incite flanking and spreading the fight in the entire map. 6. Gamemodes need some love - Add specific campaigns gamemodes/events, and moar gamemodes. 7. Sub-factions need some love - Add a few special things in the already existing progression tree for each sub-factions (Something small ofc). 8. PvE need some love - Add PvE specifics rewards, more random generated dungeons, increased difficulty not by damage but placement. 9. Vehicles need some love - Create maps, weapons, loadouts and progression tree for vehicles and better physics as well. 10. Moar content for every factions - Weapons, customisation, etc... MOAR. Nathan's behavior and information flow has been better on the few precedents livestream, nice.
Hello, Firstly, thank you so much for the hard work and effort put in. Apologies if my feedback below is not better worded, I'm not so sure of the right/accurate terms to use. 1. More unique armour and weapon skins. I am eager to spend and keep this game going strong! It would be so great to have more cosmetic customization options that I'm sure players would be willing to pay for to dress up their characters. 2. Audio bugs - being able to hear "They have tasted my blood" or something along those lines at random. That plus just random shooting sounds that suddenly become dull or muted after some time. 3. Vehicle physics - vehicles flying in the air after being hit, and also the vehicles should feel "heavier". 4. Crash to desktop (with the unreal engine message)- this still happens to me. I do not have any graphic or latency issues however. 5. Chaos god colours - nurgle healing should be green instead of purple. Cosmetically, taking up a chaos god mark should make the CSM look more....chaos-sy? more skulls, more blood, flies around nurgle followers? 6. Spawn from vehicles - many times I have clicked to spawn from a rhino, and end up spawning off a cliff (that the rhino is parked near to). Could we spawn just behind the rhino? That would make it easier for drivers to understand how and where to park it. 7. Abaddon's grace - my humble opinion - it hits very hard. Instead of dying to this weapon in 3 hits, can we do 4 hits? 8. Weapons with suppress - would it be possible to slow down advancing enemies if they are running toward the line of fire of heavy bolters? 9. More maps! Since we're fighting on arkhona, could we do an underground tunnel map? tight passages, no vehicles, darker and grimmer! 10. Option to remove pistols from builds - This would free up more LP for further customization? Thanks for reading, and for putting so much love into Warhammer 40k!
Greetings all. Love the game, want it to succeed, and here's my list: 1) Please release statistics and analysis and justification for making any changes, as this would make it appear less arbitrary and go some way to restoring confidence and credibility. Currently, no justification serves to alienate players for certain races just to pacify a vocal minority who arguably need to play more intelligently instead of complaining. 2) Allow us, the customer, to use RTC to change Chapter/Ork Clan/Craftworld at will on our toons, instead of rolling a new char. This would increase cosmetic sales as people would then buy all items rather than only one specific to that Chapter etc. 3) Lunge distance is inconsistent, and generally far too far. Lunge distance should be lowered by 25-40% across the board to make all the same, and lunges should not beat someone running away. 4) Melee still borked. Ignored d-bashes, I-frames (this should not be a thing at all), inconsistent dodge mechanics, durability 'issues', jumppack houdini's, overpowerfist/klaw abuse. 5) Please provide a passive xp bonus for vehicle crew, with more crew meaning more xp, as currently there is not much incentive to fully man a vehicle or keep it alive and on the go. 6) Vehicle balance. Currently LSM/CSM/Orks have durability *and* good anti-vehicle/anti-personnel weapons. Eldar *only* have maneuverability and can't go head to head with enemy vehicles, and they have weak armour so most other default heavies or a range of melee weapons can damage them. Eldar vehicles either need more armour/health or better damage output as well as keeping their speed, it's their only defense. 7) Eldar need some positive attention, and not just negative attention. They have less cosmetics. They have less weapon mods. They have no ammo mods at all. They don't have anti-tank melee weapons. No mandiblasters. Hawk grenades are a joke and unused. Their pistols are poor in comparison to other sidearms. They have less armour than all other races. Some have less toughness than all other races. Eldar only have Reaper launcher (just nerfed) or Fire Dragon as anti-vehicle, and still people complain about double melta bombs even though it's insanely high LP that means you can't take anything else. I'm sure your stats corroborate all this and more. 8) Fix heal/melee exploit where you can heal a character then melee them to cancel their recovery animation. See this far too much. 9) PvE incentives and rewards are too poor, and after the last patch where you can only use a box 3-4 times, will see even less people (and no randoms) as only guilds with coordination will have a chance to complete them. Also, why is the Tyranid Warrior so tough? 5-6 Reaper direct hits means it's as tough as a Rhino which is not true to tabletop lore. 10) The campaign is very disappointing... a simple win count and some exp/RTC? I was expecting large PvE battles where a large group (15-30) needed to beat waves of Tyranids (many types, not just the current ones in PvE) in very tough battles and capture objectives. Please reconsider this.
1. Need melee fix. Why am I losing durability while Dbash? As said before it's rock, paper, scissors now. 2. Ping problem. Ping 200-250 usually, but sometimes becomes crazy 350-400. NEED FIX 3. Add more weapons to all races. With visualization. And customization. (Grenade launcha, powerfull sniper rifles, bolters with different types of ammo.) Add more melee weapons to ELDAR! 4. Add more classes. To all races. For example: scout, techmarine, librarian. 5. We need someone who can fix vehicles. At least consumables for repair. 6. Move store, loadouts, battle now, advancement etc. to Garrison. It will be easy to communicate between faction (war parties, guild wars.)
1. Game performance/optimization (particularly an issue when many players are in the same proximity, ie Fortress) 2. The Great Eldar Roadkill Massacre situation 3. Help for new players to understand the game and how to win/objective system 4. More maps. Slap those Legos together, copypaste existing assets and rotate them 90 degrees, whatever. Snow version of existing desert maps seems like an simple addition, etc. Crank em out! 5. Some classes are neglected (primary example Dark Reaper, lesser extent Sorcerers) 6. Continued melee refinements 7. Camera. Still feels either too zoomed in, or really really really too zoomed in. ... 11. Deflated balloon ragdolls
1. Rubberbanding and latency issues specifically for elder . 2.Stuttering and severe fps drops in fort maps ,the stuttering is Max near the end of battles . 3.Ability to modify weapons while in the garrison . 4.when sprinting I'm randomly held at a place at the beginning of the staircase . 5.complete removal of loadout point limitations from veterans . 6.More visual customisation 7.more immersive text, animations, and CGI which players should encounter before hitting the battle now button . 8.Bigger and more populated maps. 9.Guild banners on the backs of squad leaders . 10.NECRONS!!!!!
1 Semi open world or battlefield style very large maps to have a constant warfare (like you win the map and it doesnt reset. will be up to players to reconquer it) 2 Salamanders chapter for LSM 3 two handed weapons and dual wield 4 reduce the bounce time between melee light attack weapon clash in order to give more continuity to the fight 5 Traits and active abilities for all the factions 6 More cool cosmetics like robes , clothes and capes, cloacks, full robes in order to make a player feel more immersive 7 more offensive spells for magic classes 8 New classes 9 Terminators 10 More veterans spawns
1. Lag or rather how the game seems incapable of smoothing out someone's experience who has to face lag such as clearly getting hit registrations but enemies not taking damage (assumedly because enemy on your screen is not actually there but somewhere else) and this bleeds over to a lot of issues with melee, and massive rubberbanding and outright long range teleportation to places there's no way it could predict me to go such as through things like walls cap objectives boxes etc in directions i wasn't even moving. 2. Having close to all 4 factions at rank 6, an (interesting) requisition sink. 3. Tons of low barriers being unvaultable or hard to do so tending to waste a stamina on them, either vault spots to far between or slight terrain misalignment, i guess you could put this up as general polish of maps. 4. More interesting Elite/veteran system then just 1 life per match, maybe also a cap on amount of veterans alive at any specific time as it only makes guild vs pugs even more skewed as they tend to spawn all vets at start. 5. Refine hold the line maps or the ticket system in general. If the map is underpopulated bringing down lives enough is too difficult. If the match balance is skewed especially negatively for defenders on hold the line maps it's usually GG very fast as attackers can burn upwards of 30 lives with a fast A cap. 6. Spawning, into lava or other weird places like in the ravine on harkus. Both from cap points themselves and mobile ones, also weird out of the way locations in some places. 7. Camera, massive advantage or disadvantage depending on which side of the door your peek out from without using cover mechanic, can be shot by unseen attackers due to camera angle. Need to be able to switch camera to the other shoulder. There's also other really wonky things like trying to melee with back against a wall you can't see shit. 8. Finishing up the lacking mods of a multitude of weapons and making the worthless ones worthwhile and making 'new' ones that already exist such as the fire effect from AG, poison or vengeance rounds. 9. Subfaction changing. Free req rtc, i don't care just let me change subfaction without having to delete a rank 6. 10. More stats. Such as a personal scoreboard of % hit rate with various weapons kills deaths whatnot just look at most other shooters, but also more stats endgame, like what exactly did the 60+kills guy use?