Sorry I was speaking of Eldar armor as a whole, be it TT and lore. But even in TT, if I recall Eldar have lower toughness and armor saves in comparison to LSM, CSM.
Fair point, yeah. So I guess Toughness in TT is a better analogue to Health in EC, right? Or some sort of combination of Toughness and Wounds anyway. So really only 'Shees, Warlocks, Hawks and Avengers should be seeing reduced health, with the tougher Aspects retaining the full rating. A Striking Scorpion is supposed to be the match of a Space Marine in attack and defence. Same armour, same strength, same weapon skill. More attacks actually.
It's not a true. Playing eldar if I missed it easy to reduced to zero a disadvantage on a miss evading with a roll on all eldar speed and agility. I play a lot in EC melee and can say that it pretty easy to escape fight with eldar character then other factions. But advantages are really good specially for hit and run tactic making a combo with 1 strong attack + 1 fast attack.
Toughness yes. Armour saves are exactly the same with Heavy Aspect Armour. Even the HAA equipped Eldar fight at a considerably higher Initiative than Space Marines do.
I think the main culprit there is the faster recovery and not the distance. That recovery is what gives them the room for error, but I think thats fine the way it is. Eldar need a hit on their durability, not their speed. A hit on their speed would destroy their game play. They need more risk to justify the reward. A Health reduction seems the more reasonable option. The Eldar are also doing good against the SM mainly because of the state of the Bolter. Yes, it needs help, but its gotten to the point that SM compositions are lacking tacticals and thats what would keep the Eldar at bay. Eldar melt against a healthy mix of tacticals and support classes.
It's also worth noting that the higher speed does exploit a lack of discipline in your opponent. I can't count the number of times I've dropped into a Cap Room, got the attention of a couple of enemies, then run off, only for both of them to chase me out of the room and half way across the map, desperate to get the kill, whilst my teammates have run in and capped the point. I might well die (and I usually do) but my job has still been done.
And I think that is perfectly in line with the SS, FD and DR sporting higher armor and speed, its true to lore and supports them in their role. The SB, DA, SH and Warlocks however... Those classes shouldn't be able to trade blows with Space marines, they are neither physically built or incased in armor to compete in a game of hit for hit with a engineered murder machine, its all about agility and they should be able to dodge a chain sword or jump behind cover when that Devastator trains his HB on them.
Warlocks, DA and SH can't really trade effectively with Space Marines. Their weapons have really low durability(Yes, Warlock's too). They are good enough at evading as the other Eldar though, but they wont be winning any duels against equally skilled fighters. HB though, they can trade blows with Space Marines and I think they should be able to. They are the ones fulfilling the melee bruiser slot for the Eldar. It may or not be true to the lore, but its needed. Actually, the SS can't trade effectively with Marines. They are really good at ambushing, but once thats out of the window and they get tied down in combat, they tend to lose because of their weapon tier.
In a ranged fight the DA can trade with a Tactical easily, the mixture of equal armor, strafing and superior close range FPM and ammunition put them in a better spot than Tactical marines. HB on the other hand, they should rely on their agility and speed to dodge and swing first, their armor in lore and TT is not as durable or resistant as a marines. If a LSM or CSM get their hands on a Banshee, she should fall apart. The SS on the other hand is as durable and agile as a Marine, I don't think they have the same S or T, but they should be the ones who can play hit for hit with a LSM