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Is it worth it to make a Mark of Tzeentch Sorceror?

Discussion in 'Chaos Space Marines' started by acepost, Jun 10, 2018.

  1. acepost acepost Active Member

    Hi guys, I was wondering is it worth making MOT Sorceror? I like using MOS & MON sorcerer to help in hold the line Missions but not quite sure about MOT Sorceror.

    I was thinking I use Tzeentch Healing power and Flickering Fire, but have not tested it yet.
  2. If I recall correctly, a sorcerer with MoT needs some skill to play or you'll TK the crap out of your bros ( FF ).

    Also, armor bonus & regen are a must since the MoT gives you a hefty armor bonus and regen, but a -%15 hit to your health.

    As per the feedback I received in a previous post of mine, it's a good mark for the traitor class.
  3. Krayt Krayt Preacher

    Its a good mark for the base traitor too

    You can make a tzeentch sorcerer but its gonna bz less usefull than slaneesh equivalent , flikering fire is kinda bad and your heal requires you to be close to your friznds wich can get you some attention from the ennemy , its possible but not optimal
  4. Catnium Catnium Well-Known Member

    MoT on ASP Sors is bad..
    You cant even use the 2 Tzeentch spells + wargear while wearing red or yellow armor.. and cant use the trinkets for armor regen and such unless you default to the base healing spell with no 2nd spell equipped.
    So you end up with an Asp sors with almost no armor .almost no HP,1 basic healing beam and ALL the ARMOR REGEN BONUSES IN THE GAIME!!:CSMWord:

    You can barely fit it all on a Sorcerer ( which is the vet version with 400 more LP to spend)

    MoT's (Asp) Sorcerer wargear and mark only spells are hugely overpriced for that they do..

    As far as the vet clas goes its OK I guess.. but for normie Asp sorcerer's MoT kinda sucks..
    which might be lore correct .. if we was still playing 2nd ed table top >.<

    GrazewoundZeroLow likes this.
  5. MoS or MoN is the go to for AS. Slaanesh if you wanna play a supportive role and Nurgle if you're looking to get aggressive. I wasn't too impressed with MoT sorcerer either.
    GrazewoundZeroLow likes this.
  6. Krayt Krayt Preacher

    Slaanesh for support and nurgle to be agressive ??? Wtf ? Its the opposite
    GrazewoundZeroLow likes this.
  7. Hysterical Frenzy. Can heal from well behind the front lines. The Nurgle heal is AOE so you have to get amongst the fighting along with increased health and armour. Survivability increase seems logical to me that you'd play AS more aggressively as Nurgle.
    GrazewoundZeroLow likes this.
  8. Catnium Catnium Well-Known Member

    160T/150T Asp Sors kinda means you can go aggressive with out the risk of spontaneously exploding when someone looks at you funny.
    Combined with the ranged damage reduction from nurgle aoe heal you are more tanky than most of the non MoN CSM marines around you.
    GrazewoundZeroLow likes this.
  9. Krayt Krayt Preacher

    Hysterical frenzy is garbo Slaanesh sorcerer is played with lash+warp regen wich makes the build agressive since you have move speed and an actual auto win in 1v1 at <25m, Nurgle on the other hand is tanky but his heal is garbage and his stream of corruption too on top of that he is bad at melee because of the stamina debuff , the only thing that nurgle has for him is high toughness wich... serves no purpose since seeing his kit you will just stand in the backline and shouldnt take hits(aka totally not agressive)
    GrazewoundZeroLow likes this.
  10. Catnium Catnium Well-Known Member

    1 vs 1 in a game with objectives and more than 2 players in the map and shit
    haha. sure ..

    Funny tho.. that we all agree things are shit .. yet they never get changed to not be shit
    , never get mentioned in scream while dieng and stuff..

    it's like the community wants this game to be unbalanced with tons of noob trap wargear and shady mechanic's

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