Especially a different community, which it's clearly been already from the vast majority of people who are involved in the forums. There's a good number of reasonable people, and it's refreshing to see a large conglomerate of intelligent players who are eager for this game. FeelsGood.Jpg
Fuck yea, awesome, did not know what is missing from the parts of my EC related life. No, it wont be a wow killer. You had many great answers before mine and I can save a lot of typing by not repeating them in different wording. Thank you guys. Please, just forget about this "WoWkiller" term. Not just here, everywhere. It is retarded. Period.
What can die, which has no life??? Nothing will kill WoW but itself. Even then as the game gets filled with silly pandas with swords the younger crowds flock to it not knowing how great of a game it really was 10 years ago. (Burning Crusade was pretty awesome)
I was rather "reserved" in my willingness to respond to this thread. Mainly because the whole idea of "WoW Killer" is not only stupid; it's a poisonous concoction once ingested can not be removed. I'll tell you what the vast majority of the community thinks: "World of Warcraft will be it's own death; Blizzard/Activision will beat that dead horse till it's nothing more than rotting dirt and bones." WoW will lose interest and die a slow painful death. No game will ever attract the same degree of following as WoW did, nor will any game attract the same degree of following that WoW had ever again in the realm of MMOs... period. WoW was a fluke, according to most developers I talk to, WoW's popularity was due primarily to it's appeal to a casual or an "everyone" audience. The instant a game focuses on the fanbase at the exclusion of casual gamers, it will not be as popular as WoW. And if you focus on casuals at the exclusion of fans, you'll isolate the fans, who are the core player base. Core players support the development of a game until it is popular enough that the income from customers becomes self sustaining. Also that "score" can be used as an example of the degree of money they spend on the game. The core fans and people who only play that game or enjoy playing that game are the customers who pay for the continued development of that game (or give those who invested a reason to keep the project going) until the game is polished and popular enough that there are enough casuals who make indiscriminate payments to support the development to keep the game sustained. Aiming to appease to everyone will ultimately result in a game failing because unlike dedicated fans, everyone else won't care about something unless everyone else does. For example: League of Legends never gained popularity till 2011+ a good 2 years after release and by then 80% of the game braking bugs and balance issues had been sorted. It's only been in the past 2 years Riot has been rebuilding the game and increasing it's "polish" because with the millions they get, they can afford to be extravagant. The most appealing element of WoW isn't so much the gameplay, that the raiding in the game and dungeons in the game represent a dynamic which is extremely easy to get into and extremely easy to learn your classes for. The social interaction is the core feature of WoW and what keeps players playing. No one cares for anything except two elements, socializing and power. Getting better gear, completing harder content and being more powerful, that carrot on a stick, gains you respect of your peers and you feel powerful and awesome. And the other element, because WoW has a large population, it's very easy to find social groups to hang with in the game. The casual nature makes it easier for people to adapt and interact easier, there is no skill or expectation gate in WoW and guilds are not repressive controlling environments like in other MMOs, or worse, a dead environment of disconnected people of different nationalities who are on at different times like in most free to play games. The core feature to a good MMO is to foster teamwork and to make everyone feel like they play a role. From that only then social development can have a chance to foster, because without that first, people will feel no need to interact with each other. As for the popularity of WoW, it's because any other MMO which came close to doing what WoW did right screwed it up. Also by the time WoW became popular, it was already 3 years old and by that point all the bugs were almost gone. WoW had a dedicated fan base; Blizzard took the most underhanded approach to marketing a product and selling it: They first appealed to the casuals of the very small but very hardcore MMO community, who by todays standards are considered hardcore MMO players; as the hardcore of then do not exist today, even in games like EVE Online. They are all in their 30s and 40s now and the majority of them have moved on with their lives. That focus allowed blizzard the income to support continued development and polish of WoW which went over an agonizing 3 years of dealing with a very buggy game where they made a lot of design decisions which were not that good. Also in 2004 to 2006, unless the advertising of a game was in your face everywhere, a game would not be popular outside of gamers who were either hipsters or were discerning customers who shopped around and looked for what they wanted. Most people on the other hand were only interested in hanging with friends and Blizzard cashed in on that in trucks. Eventually a game gets to the point in it's popularity that you no longer need to rely on friend to friend and advertising to grab in customers, because everyone knows about it. It's called setting the trend and the trend/hype hill. The only reason Wow became popular was due to hype, the reason it's losing popularity now is because WoW isn't trendy anymore, it's just another game. Anyway, Warhammer 40 000 is a niche Sci-fi grim-dark fantasy universe which only appeals to certain people, it doesn't appeal to everyone. Thinking this game will be as popular as WoW is hillerious, Warhammer 40 000 has been around for more than 20 years and still not everyone knows about it, yet everyone knows about WoW. Because WoW became a trend and everyone talked about it in earshot of everyone else. Warhammer is just another franchise with a fan base. The Psychology of Trending.
Some excellent points made there. Take the ultramarines movie. The makers of the movie must have been aware of this and changed a few things to make it more appealing to a wider audience. So right, warhammer has been around for ages and not everyone knows about it. Wonder though if Wildstar might not rival wow one day. Probably not I guess as before wow ppl were already interested becaose of the previous 2 warcraft games.