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Is a Slaanesh Traitor Marine for practical purposes a much better Dire Avenger?

Discussion in 'General Discussion' started by Nosfantor, Apr 17, 2017.

  1. Mileena Mileena Subordinate

    Also Eldar Avenger dont have the Avoid Damage combat roll like the Tacticals and Shoota.
    Eldar-Avenger roll doesn't have the i-frames of Traitor & LSM Tactical.
  2. Slird Slird Active Member

    Why I have it on my DA? I will test it tomorrow. Anyway, it is bug.
  3. Safreadis Safreadis Arkhona Vanguard

    The thing is, the I-frame on Eldar rolls (flips) are shorter than on Marine's rolls. But the recovery time is also faster.... Technically, they have shorter Iframes, but can start to run again faster (in an absolute referential).
    Like... Eldar I-frames feel literally two times shorter than Marines' I-frames.

    Yes, when speaking of AV capabilities, it's more relevant to compare to the FD, but then again, why can't the FD cap? (This is a different subject, I know, but still, that's a non-negligeable point).
    One could, when facing Eldar, just go with a Plasma gun and a Melta bomb, plant melta bomb in a Wave Serpent and unload 18 shots of plasma (not that long), and holly jolly carry on, killing everything in his path with the plasma gun (considering he's a decent shot), and go cap a point.
    Eldar don't have an equivalent for that. I'M NOT SAYING WE NEED ONE. I'm saying by hyper specialising in one branch, they should be better in that branch...

    And so Avengers are specialized at taking points and killing infantry. Yet Avengers don't have a "High Pen" weapon equivalent. Basically when facing an avenger of equal skill, if you run toughness you'll come up on top.... (But we are speaking of the Slaaneshi marine here, not the nurgle marine)

    I'm getting tired of this. It's not the participants to the argument, it's the argument itself. It just seems... it feels like a dead end. Like we can argue all we want about it, come to as many compromises as we like, there is no solution to it...

    EDIT: Actually what I'd like to see (probably a bit VERY strong) would be to have the StarShard Ammo type on shuriken weapons increase Penetration to 120 instead of 110. Of course, it would cost more (like 100 or 120LP compared to 50 LP currently iirc) but that would give them the choice and possiblity to deal with high toughness targets without having to rely on FD, Banshees or Hawks who's job basically isn't that.
  4. Slird Slird Active Member

    I just started to think that Eldar literally don't have i-frames right now. I know that it shorter.
    We can keep talking, but i tired too. =) Its is not easy when you try to explain something in foreign (not native) language.
  5. Safreadis Safreadis Arkhona Vanguard

    Tell me about it....

    It is pleasant to speak with you tho, because you seemingly can be reasoned with. And this is pleasant.
    Slird likes this.
  6. Drake De Molina Drake_De_Molina Steam Early Access

    1.CD is same as duration, meaning that a well placed grenade will anyway be replaced as soon as it expire.
    2.It's charging time will low duration, the heal stop when you get downed and must be reset to be rez.. Nade is throw and forget.
    3.The buff work on SC and TLSC only, the range is short meaning you need to group up. Low duration, meaning it must be reset often, but since Eldar can't use single lane front fight and are shit at front fight anyway, your 10 mates will not be here like you said, they will be flanking. Wrongly built tool for what Eldar are supposed to do. Meanwhile the bolter fits every situation.
    4.It's a 1.1 comparison. If you want we can add another Apoth, with life buff, and ultra fast regen nade (the other nade, not the beacon). Same shit.
  7. Safreadis Safreadis Arkhona Vanguard

    Hu... 1 and 2 are correct.
    3. No, Enhance is a very useful tool, but indeed only works on hitscan weapons. This includes, and is limited to: ASC, TLSC, Shuriken cannon, shuriken pistol, Lasblaster, Sunrifle, Hawk Talon. (About half the Eldar Arsenal)
    Yet the Damage mitigation combined with damage increase is very powerful, making DAs wreck any non-buffed opponent on a napoleonic fight. They are still very much killable tho, just as much as a regular LSM.
    Hawk turn into.... avengers, when buffed. So basically as durable as a naked tactical and dealing as much damage as a CQC bolter tact (when using a Talon or Lasblaster). Reapers turn into regular devastators.
    (Let's not talk about the shuriken pistol. It is useful, yeah... to finish someone with 10% hp, when other faction pistols can kill anyone with a single clip.)
  8. Slird Slird Active Member

    READ WHAT YOU QUOTE.
    1. You need resupply nades to replace.
    2. Nade is not mobile "heal over time".
    3. Hawks weaponry also will buffed. If it will affect heavy AV weaponry ... just forget about this shit.
    Surv vial is melee range and single person cast for 40 sec buff. Don't even tell me about Enchances "short range casting and "group up issue". Eldar can use and really use frontline attacks and it work well, as others can use flanking. If 10 DA flanking - what hell are you doing here? You are dedicated support - you must follow your mates and support them.
    4. It isn't "same shit", dont lie. You have just another 2 tacts, who can provide mass heal. Effect isnt the same, not even close.
    I found Eldars "plasma" weaponry - just forgot about hawks. When they get buffed - it is Slaaneshi Flying Marines with plasma loadout and AV stunning (literally) possibilities. %)
  9. Safreadis Safreadis Arkhona Vanguard

    Quite. That said, Hawks are exceptionnaly squishy and can be shot out of the sky with ease if spotted (but the enemy needs to look up (which they never do). The AV stunning is a good point, but you still need to have a dragon (aka Orangutan) nearby to make the most of this stunning (because Haywire doesn't deal shit to a vehicle).
    Also, SH can't cap =D (And has lower DPS than a plasma gun, while being squishier)
  10. Slird Slird Active Member

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