They said it's not in the plan not just no and didn't you say one of the devs say they like it and want it for themselves in the thread I posted above. But I would deal with it if it's not in going to be amazing without it. Don't agree with breaking swords as that is unfair don't agree with any weapon failing completely. Jamming would not be broken I would suggest just the same period as a reload while you unjam it. Just would change things up and be fun. Make you think now and again instead of grinding the same thing over and over. Not a jam within every single magazine but in every 100 mags or 500. (20ish rounds to a mag so 2000 to 10000 shots fired park). To me it's just as useless as executions but they are in does add to the involvement though just like jamming would. Just sounds like you want another pure perfect/idyllic shooter like cod where this needs rpg elements too where it involves you and makes you think/react to changes as you would in real life. Do you switch to melee, dart for cover Or fix it in situ I want to make decisions like that not just point click till ammo runs out or I die and repeat like in every single shooter out there atm. I want to feel as if it's my character not another respawn. Forgot to mention ohk/head shots I think if the weapon is powerful enough and it's to the head then yh definite kill not things like bolt pistol/bolter though.
Like the devs said, a system where "if you go past a certain threshold -> it gets riskier" would be alright with me. They had this in Warhammer Online for example, with the Sorceress and Bright Wizard classes. You could cast spells normally but if you kept casting spells without control you'd reach a dangerous point and after that point was reached any spell you cast would have a small chance of backfiring on you unless you cooled down. I think a system like this could work for weapons like Plasma and stuff in EC. It would add yet another layer to the gameplay and it wouldn't be "random" at all. It would be calculated risks by the player
Yh definitely for plasma weapons but there should be a safe threshold though. Would mean you could make a decision if you needed to keep firing but you'd know the consequences.
First thing, try to make your posts clearer, I can't understand many of your sentences - e.g. the first sentence in bold - I have no idea what you mean. Breaking swords unfair? C'mooon, where's your 'depth of gameplay' sense? After having the sword broken the player would have to get back to his nearest base and get a new one or use his gun to hit and block in melee (as far as i remember it will be possible). Now it would be FAIR - the shooters have random jamming which could be repaired and melee guys have random breaking swords which could be replaced with new ones. Ofc, this whole paragraph is one big mockery, any kind of jamming is ridiculous and has nothing to do with 'depth of gameplay'. Depth of gameplay will be provided by SERIOUS rpg elements like possibility to develop your character, upgrade weapons, customize the looks, do some quests in the dungeons - these are serious things, not stupid jamming, do you see the difference now? I hope we can finally finish the discussion about this useless element as it won't appear in EC anyway and continue speaking about more interesting shooting\melee issues.
100% accuracy at close range. all bullets hits. but the heavy bolter is not a shotgun or similar is static so have a lot of disadvantage. if someone run close of a heavy bolter is supposed to die. the point is about the weakness of a devastator: throw a grenate: the devastator is slower or is deploy and can't move, so a grenate is hard to avoid (an assault marine will jump away a tactical marine run/roll) or better try to flank the devastator,(or attack form above).
I like the thought of headshots, why not right? I mean, the heavy bolter can have suppressive effects on a group of players which is easily countered by a grenade, if headshots only come from sniper rounds, such as : http://warhammer40k.wikia.com/wiki/Sniper_Rifle it can easily be countered by another sniper or flamer or air strike or something...just limit the amount of snipers each team can have, or make it a special group or special ability.
I will repeat again in case somebody is too lazy to read the whole thread - there will be no instant death headshots in EC, sniper or non sniper( there probably won't even be sniper rifles in the first place, however heavy weapons like Lascannon will be very likely able to kill with one shot) - this is already confirmed by the devs, they said clearly they don't want EC to be a sniper game. Btw how can you counter a sniper with a flamer? The solution you described, with limiting the number of snipers in a team was used in many typical tactical shooters like Red Orchestra 1 for instance, if you had a fast internet and jumped first into the server the sniper slots were empty and you could become one, the rest of team had to have regular weapons. But EC is not a tactical shooter and there will be other solutions regarding classes.
First off, dont ever be rude to me again. I did not read the whole thread, I read what YOU posted and Im answering YOU. Second, play me in a game with a sniper and a flamer and ill set your ass on fire if your a sniper. Done! Lastly, I know where the idea came from (im a gamer), Its a solid idea with alot of potential to be applied to other games many different ways. So what if people with fast interwebz got it first, the ability to pick up weapons off the ground more than supplied me with many opportunities to snipe. Im glad EC is not a tactical shooter, its new and something fresh. Listen, your probably a cool cat and Im not trying to start a fight, but there is no need to be rude or a fool. Im just trying to have an opinion....on a general discussion board. ....
Ekhmm, can you show me exactly at which point i was rude to you? You said you wanted to answer my posts, cool, I also created this thread so I know very well what it contains. It is a very good habit to at least scan most of the thread before you voice your opinion not to repeat what 6789 other people had said before you. Making a long story short - there'll be no headshots, if you want to know more you can find the proper info and devs' answers here. The part with flamer setting the snipers' ass on fire made me laugh my ass off, sorry I'm not being rude now, it was just hilarious, what kind of shooters have you played?
Dynamite Teddy said: ↑ I like the thought of headshots, why not right? I mean, the heavy bolter can have suppressive effects on a group of players which is easily countered by a grenade, if headshots only come from sniper rounds, such as : http://warhammer40k.wikia.com/wiki/Sniper_Rifle it can easily be countered by another sniper or flamer or air strike or something...just limit the amount of snipers each team can have, or make it a special group or special ability. I will repeat again in case somebody is too lazy to read the whole thread - there will be no instant death headshots in EC, sniper or non sniper( there probably ................Oh I dont know, how about the part where you directly replied to my post and immedietley stated "in case somebody is too lazy to read the whole thread"..................... but your right , We got off on the wrong foot, forgive me for not reading an entire novel before answering you. Ive played many shooters, from the foundation shooter which was DOOM to BF4 for which im a 7 year veteran...or however long ago battlefied vietnam was and everything in between.