Wait, like a scatter cannon? Unfortunately, I don't know how a gauss weapon works, but this would make tanks incredibly IMBA on close range. I'm probably wrong...
the difference is that in the tabletop, you might only be able to get one or two tanks and you are totally sacrificing everything else when you fit out your tanks like that. in an mmo, if they horded up a group of tanks and rolled them in, there would be an army of tanks that would annihilate everything. imagine an armored warriors squad where the tanks were ridiculously powerful and never missed.
yes i share the same feeling, a great idea is to make veicle disabled by infantry fire, heavy weapon/melta/grenade, first destroy turret/sponson/ engine, but not totally destroy the veicle so the manning player must disembark and attack on foot, so veicle can be "weak" (need few shot to disable) but not useless (because if you win you can repair the veicle and advance). and when someone use a veicle weapon the power must be the same of a infantry weapon: for example a predator turret with a twin linked lascannon can't control also the sponson and the frontal bolter, you need for example 4 space marine for pilot the predator, 1 drive and fire a heavy bolter, 1 the turret one the sponson etc etc. so a veicle have more fire power than a single marine but have the same fire power of 4 devastator on foot. only a different tactic not a total upgrade for destroy alone a 10 man squad. veicle must be a support for the infantry, not an infantry killer meat grinder.
Well I would assume that they would put limits on how many tanks any one SF could have. Maybe 2 preds, 1 landraider etc.
^This would be the best way to limit vehicles on the field but since we are dealing with 2 races that have different approaches to vehicles, Orks and Eldar, exceptions could be made that would create an imbalance. For example if SM can field 2 Predators and a rhino against Eldar, would the Eldar field 3 Fireprisms because they don't have a transport or would they field something less powerful?
I think having equipment like a Landraider should be very rare to see, they should take maximum resources and have a long cool down, seeing something like them on the battlefield should make players react like this:
This wouldn't solve the problem on it's own. Who would pull them? It requires a vast amount of effort to communicate something like that.
This. So much this. Armor - especially heavy armor/MBT's - should require the kind of massive investment in time and resources that only well organized SFs or hard-working squads should ever be able to afford them. Customization would be great, but a waste of developer resources that could be focused elsewhere. I'd say maybe just offer a few variants of some of the vehicles - some with increased armor, speed or alternate weapon loadouts. That should be fine for allowing commanders to build their armored force to complement their infantry combat styles and objectives. Again... solo players... armor should be something that is almost out of reach. Not totally, but it would take more work.