i think it can be a good thing, i remember a game called shadowbane, it was a f2p game. probally you are thinking "there is f2p everiwhere what's the point?" the point is the game shadowbane was the only real f2p game in existance, no item shop, (yes the game originally was p2p). how to manage to survive? it was a old game, with little no new update only server maintanance cost, and used a sistem of ads. when you start the game before the game you see a little video spot, few second. It can make sense in particular for f2p player, and there is a lot of product that can be publicized inside eternal crusade: also some banner in the in game shop, or similar. i was thinking about the game worshop/forge world/ black library/fantasy flight rpg product. I imagine a war 40k fan don't get annoyed or hurted by some advertising of product that like or are interested in
I really hope it doesn't come to that. When I boot up I want to feel like I’m traveling to the 41st millennium. I don't want that journey to start with a Pepsi add. Plus with this franchise there are really no products outside of games workshop that would be appropriate. An add for pizza in my battle barge or a Toyota Camry sitting next to my rhino in my garage would just not work. If it's a P2P model I won't put up with adds, that’s why I cancelled my Hulu Plus subscription.
To be honest, he said it pretty well. Any add, no matter the size or format would ruin the atmosphere. Will it kill my mood to want to play the game? No. Not noticeably at least. To be honest, I have played other games that had some adds in them. With time, the game felt more and more like something... cheap. Not sure if I can find the right words to describe it, but it would feel wrong. With or without knowing it, in time this would affect the players.
The revenue from this game comes from intial purchasing and the in game shop I fail to see why it would want / require ads
The Free to play Ork boyz is going to be much more like a Free Demo than actually playing the full game for free, so I don't think they'll ever go to the extent of cramming ads into the game to potentially anger their player base.
The developers of Runescape thought in-game advertising was a fantastic idea. What happened? It made the game unplayable due to the incredo-lag it resulted in for people in countries outside the host server. All ads were streamed onto the servers in an automated system. Then said ads were streamed from the server onto players browsers. Naturally this sort of set up can protrude to extreme lag if said advertisements didn't conform to the memory allocation standards for the game's artwork. Even more so if said ads were large gif files, games can't handle gifs... at all. All texture animations in video games are key played by the game engine itself... when you add images which are designed to be animated by browsers or operating systems, you're going to have a bad time. Despite all our advances in game engine technology, most game engines can not handle gif images and gif animations a like. If you have trouble running a gif in a simple game framework, imagine trying to do it in something as complex as a video game... even a 2d one, both OpenGL and DirectX don't like rendering gifs. Game engines lack the vastly crazy architecture of operating systems, word processors and browsers, which use ancient code from the 90s and 80s which is designed to run gifs which is incompatible with most game engines. There is a reason programmers don't try implementing it, would be painful... some have tried too, to minor success... a lot of the code for it is poorly documented, the most you'd see is usually the name of the person who wrote it, from CompuServe, copyright <insert provider of browser or operating system>, then a date, that's it. All this doing with Runescape, but just trying to forward the reason those issues happened. This was before integrated flash... but even flash has it's problems... half the API crashes which occur in games today can be contributed to Adobe AIR or Flash incompatibility issues when either that or the game engine gets patched then all of a sudden one line of code doesn't sync, the game engine explodes. Plus I don't think the developers would do it to begin with, I think it would be a resounding no from them. Also Games Workshop would not allow it to begin with, for both legal reasons and the fact it brakes immersion and could potentially violate the cannon.
and what about gain some store currency for each spot wieved? like you can choose ad on or off and if on you gain a max of tot in game currency for the ads.
I seriously think we won't have any in-game advertising - like you said, you play the game to be immersed in the W40K universe and we won't do anything to pull you out of it. You paid for the product, for that great experience. If there is any ads/banners, it could be on related websites or the Patcher (in these cases, the ads might be about our in-game store or other Behaviour Games - so pretty much related).
Just saying, how about we add a little add for the game itself, or other GW products for that matter, AFTER f2p Orks closed the game. Like:"Did you enjoy this? Then come see these awesome stuff!" or " Did you enjoy this? Get the full experience for only 9,99€!"