Actually it's a solid and proven successful concept if properly implemented. As far as explaining, BHVR would clearly explain to newbies in game the purpose of the buffs and why/how and how long the newbie buff works . Warhammer Online has/had the same type of buff or system for low level players entering a new PVP bracket or zone. So if you just hit lvl 20 and enter the lvl 20-29 zone or que up and enter a lvl 20-29 PVP match you're HP and toughness get significantly buffed(up to lvl 29 I think, it's been a while). With this type of system newbies entering the fray aren't instantly getting dropped by higher level players and it really makes things better for lower level players. That mechanic worked out really well in Warhammer Online because as you level up your HP buff gets lower and lower with each level but you also unlock new abilities and new wargear as you level up. Plus you just get better at the game and you're leveling up and getting stronger as a character and player as your HP and Toughness buffs get lower and lower then dwindle down to nothing. In EC a modified version of that same type of mechanic could indeed work. It works because as we level up from being a brand new player to having a week or two in game we get better with the core game mechanics and we also unlock new armor, new weapons and new wargear. So while the "newbie" toughness and HP buff might eventually dwindle down to nothing, that same newbie by then should be wearing better armor, should be better at just playing the game, and they should have access to better wargear and better weapons and new weapon mods. All in all it's a great system and a solid suggestion, though there'd need to be stop gap measures implemented to keep some from exploiting the system. Measures that could be easily implemented. Good point, though game developers are smart enough to avoid such easily exploitable types of mechanics. BHVR could, for example, only allow this "newbie" buff to be applied during your first 20 hours of game time in the game. Once you spend > 20 hours in game the newbie buff goes away forever no matter how many new characters you start. Or BHVR could choose between 3 dozen other possible viable measures to ensure that only brand new players receive this buff for a set period of time. I suppose someone could still create as many new Steam accounts(that's accounts, not characters) as they want and start a brand new character. Sure they'd enjoy that first 20 hours of game play in EC with the newbie HP and Toughness buff. Though that's at the cost of creating an additional Steam Account(s) and perhaps buying the entire game again, and again, and again. I'm sure the devs wouldn't mind that at all.