You seem to be a bit dissonant here. On one hand you dont want to raise TTK, on the other hand you dont want better weapons. Just keep everything the way it is then? Not saying that would be the worst choice, but its not the point of this exercise. More Damage is always the better option? I guess thats why, in games like Overwatch, there arent any tanks or healers on top-level.Right now the, meta, we have is essentially taking the base weapon and stack EHP on top, because advanced weapons are balanced horizontally but still cost more LP. Talking in terms of a convenional shooter like CSGO, CoD or Battlefield, increasing TTK is indeed the worst idea for tactical gameplay. But in a class-based one, raising health for Tank-builds and damage and speed for DD-ones, might work. Significantly higher rate of fire than an autocannon, actually. For the records: Autocannons arent bad, but calling them 'absurdly powerful', much like caling Eldar OP, is often considered an admission of being a noob. Objectively, the Heavy Bolter is much better due to suppression. Autocannons are very satisfying to use and frustrating to face, but they are not greatly powerful.