Background Image

Imperial Guard Idea?

Discussion in 'General Discussion' started by Jolojose, Jan 23, 2015.

  1. Yes the fact the IG do have alot of Elite units that can fight against other units on a 1v1 basis. But they are elite units. Now peersonally in my opinion so no cryers, I think that the fielding Huge army of Elite soldiers to fight battle without any baseline troop or a small amount guarding the fortresses seems off. Yes i understand there are large amount of certain Soldiers there and each army has a big supply of them then with some focusing more on on certain aspect then others can work but again for me personally it feels off not having the bulk of the IG army there in the form of Guardsmen.

    The second issues is that the fact that The devs themselves want this game to be focused on the Player vs Player ground infantry fight. They don't want Tank Army v Tank army and a shit ton of anti armor units controlling the game. For a faction that stands out on its vehicles above all else its off putting a faction like this into the fray.

    If your talking about the PvE then thats one thing but there isnt going to be them running around the field like idiots 100% of the time thats a whole nother business i dont wanna randomly type if thats not wat u meant cuz i hate walls of text and i just skipped to that line >.>
  2. Rasczak Rasczak Subordinate

    Honestly, I don't think an Ork player is in any position to accuse another faction of having weak baseline troops. ;)

    I mean really, if we're going to sit inside the box of "everything needs exact 1:1 equivalents", then we'd reduce this game down to just ONE faction. While according to some of the polls on this forum anywhere from 40-47% of the people here would probably love that, I think it's safe to say the rest of us wouldn't.

    As far as people not wanting to fight good vehicles, well, just don't deploy to bases under attack by IG, and don't attack IG bases if you don't like vehicles. There's plenty of infantry-focused factions with under-gunned, thin-skinned metal boxes for you to fight. It's an open world, you can go fight whatever faction you want.

    If you're fighting the IG, you better remember to bring your anti-tank weapons.
    Galen and Psyctooth like this.
  3. Orkz dont have weak baseline troops? Learn? Da average boy does have the melee strength to fight a Marine on a 1v1 in close combat that then goes on the level of experience of either parties. The reason they get massacred is that they get killed from range before they get in melee which is why more orkz there is more get shot but more likely 1 gets passed and can be in melee range

    And so what your saying is no one attack IG ever?

    ^ Best Logic and expansion fAction ever plz put in IG president 2016!
  4. Rasczak Rasczak Subordinate

    I think you're overestimating the value of your own opinion if you think that just because you hate vehicles, EVERYBODY hates vehicles. People who like battles that involve vehicles can fight the IG, and there's sure to be enough of those if this game has anything approaching a reasonable playerbase. If you personally hate fighting IG, you'll have roughly seven or eight other factions to choose from once they get them all in.

    And no, the average Boy is not even close to being able to fight a Space Marine, even in melee. If they were, the Orks would have conquered the Imperium a long time ago. The average Boy is cannon fodder with paper for armor and a rusty axe for a weapon. If he's lucky, it's at least heavy enough to make a good club. A seasoned Guardsman is actually a stronger combat unit overall than an Ork Boy, and a squad that is fully kitted out can statistically handle roughly twice their number in Orks.

    So no, Boyz are not the equivalent of Space Marines and an Ork player is in no position to accuse another faction of being too much of a horde army. Orks are getting a huge helping of special treatment to allow them to even be in this game, not only are they being allowed to field their biggest and toughest units in roles that would ordinarily be filled by their squishy cannon fodder, but they're getting pretty decent baseline buffs on top of that.

    But hey, it's only a problem when it's not your faction, right? The criteria you're trying to apply to IG could easily get Orks kicked out of the game, so you might want to think twice about that.

    Of course, if you go by the way *some* novels interpret the 40k setting, Space Marines are so ludicrously OP that there isn't a single other faction that can stand against them 1v1. But thankfully for 9 out of 10 factions, EC won't be based on that interpretation.

    Even so it's really the Space Marines that screw up the balance. Orks, Eldar, Tau, IG, and even Necrons could all fight each other on relatively balanced terms without too much in the way of adjustments or handicaps. Space Marines are the outlier, being OP as hell. But we can't have a 40k game without Space Marines apparently, so every single faction is going to have their balance warped around them.

    So basically, "Faction X would need a boost to handle Space Marines" is not a valid argument for exclusion, because EVERYBODY needs a boost to handle Space Marines.
    Valonox and Galen like this.
  5. Laanshor Laanshor Well-Known Member

    Typical Anti-Astartes prejudice aside it's pretty clear that Space Marines are being nerfed from nearly any interpretation we've seen previously. So there's that way of looking at it.

    But yes, Orks are absolutely getting a boost, no doubt, although just by how much is unknowable. A standard Boy has around a 30% chance of killing a Space Marine 1 on 1 on TT, not that that is the primary source of balance inspiration. Thank the dark gods. Could be any number of things that generate the Faction balance, numbers from the F2P will no doubt be a factor.

    And no, vehicle superiority as a means of Faction balance is legit, expecting it for a lot of the races, but ... Damn, just how many vehicles to Basic/Elite/Hero units are we expecting; Armoured Battlegroup style ? That kind of breaks the infantry-first nature of EC to rely so heavily on them right ?
    BikerTroll likes this.
  6. Kaazid GarySharp Well-Known Member

    What I see is that the IG would have more specialist classes than the basic 4, a bit like Eldar, one of them for close combat could, for example, be Rough Riders. Could they go toe to toe with marines in an extended close combat situation? No, but even a terminator is going to feel it when struck by a charge from a hunting lance which can be tipped with a krak, inferno, poison, shock, melta or plasma charge.

    Sure they're one use only but that's more a an "ammo" issue than anything else.

    My mention of Ogryns as elite was to make them the equivalent of a TEQ close combat unit and Sentinels as the ranged unit (with their multilasers).

    I'm also thinking guerilla units that can place mine fields and other booby traps, stormtroopers with anti-grav shoots.

    The inherent weakness of the guardsmen is easily balance with a lower cost for their load out meaning they have a lower survivability but can carry a lot more varied equipment than a marine. Their survivability can be increased by medpacks that can be used in combat that marines won't have the points left to pay for.
    Corphy likes this.
  7. ..uh..
    eldar don't...
    nor do chaos marines..
    and other than boyz, orks don't either.
  8. Kaazid GarySharp Well-Known Member

    Orkz are bigger and tougher than any marine, think about it. A space marine is genetically engineered and trained for decades, an Ork is a Nob by around 16 and a warboss by the time he's 20.
  9. I, as an Imperial Guardsman, do not plan on revoking my vows, which I took at gunpoint, to throw my lot in with the likes of the Adeptus Mechanicus to be a Servitor of any kind! I'd like to at least pretend that I have a choice about what I do with myself everyday. I have my Dignity to think about!
    GarySharp likes this.
  10. JudgeDeath JudgeDeath Well-Known Member

    Erhmm .. sorry to break bubbels but ig elites in carapace armor are not equal to space marines, they are mere humans no matter the stims and cybernetics. Tougher then vanilla humans by far but nowhere near sm level of performance.

    Slower weaker and dumber.

    Or did you mean to compile the whole ig of ogryns and those elite suicide assassin berzerkers ? ^^
    BikerTroll likes this.

Share This Page