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I'm gonna say it, too tough, too good at Vehicles

Discussion in 'Eldar' started by Dreadspectre, Sep 15, 2016.

  1. Not necessarily the actual toughness stat but yeah...once you get geared you're really no squishier than anyone else. I've unloaded more bullets than I care to count as a Shoota in closeish range on a DA or Hawk before and just been amazed at how long they lasted(and sometimes win).

    At the very least Hawks need to be squishier. The recent updates to their speed make them -ridiculous- now. No need for the level of toughness they can get up to with that speed.

    DA's, on the fence about this. I've seen some that last forever, and some that explode. Hard to tell what gear is on since there's no indicators really.

    DR's can get really tough but I'm ok with it. Scorpions can actually get decently tough but getting caught up in melee is a sure way to die right now and with Chainswords only they tend to lose out after their initial Alpha Strike to some poor souls backend.

    Warlocks...seem ok. Banshees remain to be seen and FD's are well...FD's heh.

    That being said, I do think that FD's might be TOO good at their job. With how -vital- it is to keep transports up in this game and no way to actually repair them anymore I think the whole one melta, 2 seconds of Fusion and it's gone is a bit much. I realize that you know, that's how we roll with our Aspects but this is....too much. It's like old level of MM too much.

    On a side note, Wave Serpents need a tone down on their ability to kill vehicles and the Falcon needs to have it's Lance severely boosted so it can do it's damn job.
    MartinRAGE likes this.
  2. Thana Thana Curator

    @Dreadspectre The heavy dakka weapons will have their damage adjusted against vehicles, that's already confirmed.

    About the too much T bit. do we have an option? we are only given more armour, more Health, more stamina, more armour / Stamina regen. thats pretty much it. I was expecting to get loadout options to bump up the damage and stay glass with a bit more cannon. But seems like it aint happening. Even "Burning rune" is more Armour. not much Khaine War lust in that :p :confused:
    Brujah and Lord_Cucatrap like this.
  3. Yeah, I am also a bit dissapointed that there is no option for more damage. And I am not going for the faster Fuel/Stamina/Armour regen. So more HP/Armour/Thoughness it is.

    Hawks are not faster in any combat situations, so not sure why they would need less armor.
    Sily likes this.
  4. It's not being faster in a combat situation, it's getting to the combat situation, landing behind someone and obliterating them in the back before rocketing off at mach 5 to do it again. Hitting a Hawk in the air now, depending on the gun, can be pretty challenging.

    If I see a hawk on the ground, where he should be his weakest, he should go down faster than they seem to do now given all they have to do at the first sign of damage is hit space bar and disappear.

    I play Eldar mainly so it's not like I'm a whining Ork player either, Eldar are quite hard to bring down many times despite their "squishy" tag. Small hit boxes, quick speed, quick roll animations(save Scorpions slow ass one heh) and Hawks being the fastest flight unit by far makes for some serious perks.


    Edit: Forgot to mention in original post that with the new Hawk nades they even make zipping around to a transport and killing it even easier for Eldar. I actually kind of feel bad for FD's now that Hawks can do it. It takes longer yeah but you can get to the vehicle faster/safer than a FD can.
  5. This. As a ork player I am a bit sad that we cant get more damage stats by trikents and wargear or even armor. I want to be a flash git, not a ardboy!
    Warriant likes this.
  6. Fistikuffz da Harassa Lawro Well-Known Member

    I'm gonna pull some info from lore for this. Toughness should vary massively between aspect for Eldar. They should be more squishier, except for the Scorpion and Dragon (and Reaper to an extent).

    Striking Scorpions (Wargear section) http://warhammer40k.wikia.com/wiki/Striking_Scorpions

    "Like other Eldar Aspects, Striking Scorpions wear lightweight synthetic bodysuits, reinforced with plates of psycho-sensitive bioplastics that will instantly harden to resist impacts. Those plates can morph their shape in accordance with the wearer's movements, meaning the armour does not encumber the wearer in the slightest, providing good protection with unencumbered mobility. The Aspect Armour of the Striking Scorpions is similar in construction to that of other Aspect Shrines, but incorporates heavier, rigid armour plating for increased protection. While the extra weight of their Aspect Armour means Striking Scorpions are not as swift as their Howling Banshee counterparts, the protection it provides is such that even Bolters are virtually useless against them, requiring concentrated fire from multiple weapons in order to bring down a Striking Scorpions warrior."

    This translates to Powerarmor-or-even-superior grade of protection. In EC, this should be implemented through higher toughness/armor wargear compared to the rest of Eldar (or should remain as it is while slightly reducing other classes survivability)


    Fire Dragon - http://warhammer40k.wikia.com/wiki/Fire_Dragons

    Like other Eldar Aspects, Fire Dragons wear lightweight synthetic bodysuits, reinforced with plates of psycho-sensitive bioplastics that will instantly harden to resist impacts. As well as providing protection, those plates can alter their shape in accordance with the wearer's movements, meaning the armour does not encumber the wearer in the slightest, affording good protection as well as excellent mobility. Fire Dragon Aspect Armour is thicker than that of a Dire Avenger or most other Aspect Warriors, and has many spiny protrusions which help to make it stiffer and more resilient. This is important because the Fire Dragons' weapons have a relatively short range, so they must close with their enemies in order to deliver a murderous blast of heat from their fusion-based weaponry.

    COINCIDENTALlY, those are exactly the two classes that need greater survivability in the game. Nerf the rest :p
  7. Shiani Brujah Preacher

    None of this is news though. Striking Scorpions, Fire Dragons and Dark Reapers all wear Heavy Aspect Armour (as do Warp Spiders, but they're not in (yet? Hopefully yet)). The others all wear regular Aspect Armour besides Warlocks who wear Rune Armour.

    Heavy Aspect Armour is MEQ and regular is Carapace EQ. With the bonus to strength afforded to a Striking Scorpion, they are the physical equal to Space Marines in close combat, with a slight edge due to their mandiblasters. That equality is not exactly balanced - Scorpions have higher Initiative but Marines have higher Toughness (if I recall the stat blocks correctly - they're well suppressed online by GeeDubs).
    Anaerion22 likes this.
  8. Our tanks are definitely the shittiest. They are fast, but cant hit anything while moving because of charging.
    They are fragile, so you have to keep moving to keep from getting destroyed.
    If you are moving you probably arent killing anything because it makes cannon useless, and there are no other guns on it.
    The most effective use of this vehicle is running down enemies trying to cross the road.
    MungFuSensei likes this.
  9. Xio Valency Xi0 Preacher

    I find it fairly accurate on the move in addition to having really good dps but I agree with our vehicles being fragile but that's the point I guess fast and brittle, still marines will complain about our tanks being tanky when they start off with one of it's counters the heavy boltor.
  10. MungFuSensei MungFuSensei Steam Early Access

    No one has higher tier weapons and mods. This means that the only LP sinks are armor and wargear, which are generally geared towards survivability.

    Once people have more fancy weapons and mods, they will have less points to spend on armor. So as eldar get more cannon, they get more glass.

    Yeah, I'm running around with 165 armor or 53% reduced armor regen time, but i'm literally using stock weapons, no mods, no grenades, only 2 trinkets, if any.

    I get like 75% of my kills by flanking and getting rear melee hits with my DA, because my gun is nowhere near as powerful as people think it is, and melee is so much more reliable.

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