Especially considering gaming journalists are extra sensitive. So I don't even bother keeping up with gaming news anymore.
I think all publicity is good publicity. I also think people should be allowed to say goodbye if they want. I also think that people tend to forget why they know things that happen here. We tend to keep the few secrets we have, for a good reason (Legal, Partnership Requirement, I said so). The rest goes out there. As an example, I could easily have prevented all the announcements of people leaving, and pranced around all the new arrivals, despite their mortality to sunlight exposure. I didn't Edit: And don't anyone dare imply that's because I'm a nice guy, that strives to be as transparent as possible, in an industry that doesn't practice it.
It's sad, that journalism today is more about awesome and less about information. I'm losing hope in journalism, especially gaming journalism after I see, that most people are listening to journalist who is doing show, than to journalist who gives you information. And with current trend this will be much worse.
"All publicity is good publicity...well, except obituaries and announcing you're about to be jailed for fraud" - Kanthric For people zeroing in on Nathan's partial quote of mine and perhaps assuming I was being snarky at Behaviour's expense, for the avoidance of any doubt I have always applauded Miguel and Nathan's commitments to transparency, and the fact that people on the development team who are known to the community and leaving (whatever the reason) actually want to say goodbye to the community on the forums and are given the nod of approval to do so. The fact that we've known about dev changes as they happen and have had the chance to say "bye and thanks" draws any sting, real or implied, from somewhat lazy IGN journalists pointing at staff changes and muttering about the curse of Warhammer in MMOs, because it's not news to any of us. And aside from our own crop of homegrown doom-mongers, we're not beating down Behaviour's door demanding they explain what in the Emperor's name is going on. Because we already know. Because Behaviour have told us. In an industry riddled with distrust and marketing firewalls between players who care about playing great games and devs who (generally) are aiming to make great games, it's really refreshing to see those artificial barriers being lowered as far as is reasonably possible, given legal, practical and personal constraints.
IGN has turned to shit. Seriously, they are scum now. But an article that spells doom gets lots of hits, which means more ads, which means more revenue. If anything, the one 40k game that looks awful (currently) is Inquisitor Martyr. A Diablo styled 40k game could be outlandishly great, but it just looks sooooooooooo mediocre.
To be perfectly honest it's not just this, I'm a member of a number of Warhammer fan sites and the feedback the game has been getting recently has been shocking, for me the game is looking absolutely fantastic but all people seem to pick up on are staff leaving etc, they see it as a bad omen and fear the game will be trash and wont be touching it. What concerns me is that these are the people who are loyal to the franchise and the game should appeal to more than any.
Most people don't even watch the weekly Twitch shows. Anyone who has seen their migration to Unreal Engine 4 and seen the game improve by leaps and bounds is quite happy with the way things are currently going. Anyways launch is so far out most people won't even remember/care about this by then.