I'm not following your points? It seems as if you dodge around every statement I make that you think would be difficult to answer, and you seem to enjoy putting words in my mouth. Now, read carefully, so you don't screw up again: The old Necrons had the right template for horror. They had many of the themes. I completely agree with you there. But the old codex COMPLETELY failed to EXPAND upon those themes. So, let me repeat it for (at least) the fourth time: the themes were there, and they had the potential to be a quality horror based army, but not even the OLD fluff realized that potential. They were based on horror, but did not expand upon it particularly well. Now that we have that settled (I hope), lets move on. I bought the old Necrons, for various reason. I found them cool, I liked their themes, although their themes weren't used to full potential. And I found the new codex an improvement in almost every way. The people at the GW store I go to think the same thing. Honestly, untill I came to this forum I had no idea some people hated it so vehemently. But that's not the point. I know multiple Necron players, some of whom have been playing since Necrons were just a battle scenario in the White Dwarf, like their new codex more than the old. So before you start assuming everyone thinks the same way as you, they don't. You might like over analyzing the background story of you soldiers, but other people just want to play with said toy soldiers. And the new codex does not stop them from playing, or from thinking of the army in the same way. Like I said earlier, you could have a tomb world that is completely identical to the old fluff. It's just you can also have ones that aren't.