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Idea To Show Agile Nature Of Eldar

Discussion in 'Eldar' started by PurielValross, Dec 6, 2013.

  1. In the recent mmorpg.com interview about eldar, Brent Ellison mentions how they really want to make Eldar control differently: "faster, more acrobatic, things like that". This has been one of my big questions since the eldar's announcement as a race. Today I finished playing Mirror's Edge for the first time, and I feel that the Eldar, at least the "lighter" versions, may be able to benefit from a system where they could hit a button when running parallel to a wall or running towards a low wall to do a short wall run or really quick mount over a barricade, or maybe even a short leap up a wall onto a ledge or short structure.

    I wouldn't have thought of suggesting a system like this, but the idea of Space Marines wall jumping with jump packs had me curious to at least mention the idea. Just my thoughts. Also sorry if someone already mentioned this idea.

    Here's the aformentioned interview
    http://www.mmorpg.com/gamelist.cfm/game/954/feature/8014/Warhammer-40000-Eternal-Crusade.html
    Cyke likes this.
  2. Acrobatic tricks and wall running
  3. This. Another good example, IMO.
  4. GrimLord GrimLord Subordinate

    Those are pretty good. Even something like the movement in Assassins creed would be pretty cool. This would allow melee units like scorpions or banshees to almost glide over obstacles with really fluid like movements but maintains a sense of realism.
    Unglory likes this.
  5. DanG4518 DanG4518 Subordinate

    Awesome as I love Warframe!:D

    Everyone on this discussion should search up "warframe nyx gameplay" she is a warframe with psychic abilities.
  6. So'Kiel So-Kiel Well-Known Member

    While I've heard many praises to Warframe, for me the demonstrated movement doesn't have the Eldar feel to it. Too heavy, too clunky..
    The trick with the Eldar is that in ideal scenario their movement and fighting patterns should differ depending on Aspect. If you haven't seen it yet, I recommend you to read through this : http://www.mmorpg.com/discussion2.cfm/thread/397578/Its-the-little-things.html
    Our good kinsman Quothe put the right words to the matter, so I won't try and say it my way)

    Also, a small video) It is really laughable, but it illustrates the general idea of visual distinction pretty well.
    RebelGa and Valihdyahr like this.
  7. Naurgalen Naurgalen Active Member

    I agree that while Warframe movements are a nice example they still feel "heavy" or "clunky". Assasins Creed movements have the kind of fluent movements I would LOVE to see for the Eldar.

    About styles (or fighting patterns) different for each Aspect, it certainly would rock, but I think that it really IS asking too much to the devs. It would require tons of extra work for only 1 class, and one with the lowest population.

    I would be jumping in happiness if they just get the fluent movements well done: it is not easy to do without a good animator putting lots of time into it, and I don't know how many resources the devs have.
    Destroyox, Trof and So'Kiel like this.
  8. Yeah I can agree with you about this. Like i said, i was just trying to mention the idea for a system to give Eldar a more acrobatic and different feel.
  9. Quothe Quothe Subordinate

    Actually it wouldn't.

    Since each weapon will need to be animated individually to make sure that it appears to handle in the right way, i.e. have the right reach to target, be used in a way that makes sense.
    For example a lightning claw and a chainsword are both very different weapons and will need to be animated separately to reflect this, and the same applies to other weapons as well.
    Therefore all that is needed to make each Aspect fight in a unique style is for the MoCap Actor who is acting this out to be given directions to emphasise a different fighting style when using the relevant Aspect's weapons.

    To a large degree this can be left up to the MoCap actor/actress if they have the skills.
    Here I would highly recommend Jade Xu (Xu Huihui) for the Eldar mo cap work. I mean, just watch her with a Dao (Chinese Broad sword) and tell me she wouldn't rock it as a Banshee :)

    View: http://www.youtube.com/watch?v=5ro-Dta12sY

    .. she's an up and coming kung fu actress and the world Wushu exhibition champion. Her balance, poise, fluidity, speed and acrobatic skills would fit the Eldar to a tee.
    However as with any kind of acting, proper preparation prevents piss poor performance, so like any actor they will require good directions to make the most of their performance.

    As each Aspect uses weapons that are unique to that Aspect this would give the illusion that this Aspect has it's own unique fighting style and all at zero extra work for the Devs, beyond having a clear mind to what they wish to achieve and having a good mo-cap actor able to perform fluidly and with grace across a wide variety of weapons.
  10. So'Kiel So-Kiel Well-Known Member

    Great point you have there! I totally agree with you again!

    As for the video, I liked those jumps at 0:36-0:40 and 1:00-1:03, as well as some of her idle slow moves, but overall the style is a bit off the theme, and for the Eldar mo-cap some specialized creative work should be done to catch the definite specifics of the Aspects.

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