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Idea for Meltabombs and Melta/Fusion weapons

Discussion in 'General Discussion' started by Nosfantor, Apr 8, 2017.


  1. Stop playing dumb please. We're all adults here and we all know what's what.

    Good luck ever getting within melee range of a manned Eldar vehicle and surviving. Even if you drive right up to one in your Rhino and hop out your chances of successfully placing meltabombs on Eldar vehicles is 10x to 20x less than vs manned trukk or manned Rhino.

    Grav weapons aren't an option for Orks and Chaos.

    Eldar vehicles are still way out of control and the clown car redneck road-kill rampage still persists. The .001 kph sideways strafing that stuns then kills enemies is total and complete garbage. One of the lamest video game mechanics of all time.

    We've been hearing for 6+ months that BHVR is aware of the issue and that it's one of the top 10 issues in game, yet the problems STILL PERSIST.

    Seriously are we going to have to wait a full year to see this problem fixed?
    Hakula, ItGetsAllOver and Shivan like this.
  2. Nosfantor Recruit


    Do you think a Fire Dragon with a meltabomb should take the same amount of time kill a Rhino as a Tactical with a meltabomb? If so then removing the bundle means that Fire Dragon fusion or single meltabomb will need to do more damage.

    A meltabomb to the rear of a Wave Serpent followed by shots with a Plasmagun will take out a Wave Serpent so there's no need for Tacs to equip meltaguns at all.
    Whitefox550 likes this.
  3. Saeritan Saeritan Arkhona Vanguard

    As you pointed out, it's not such a huge problem for Eldar as they actually drive their tanks, and I agree that the reason for this is because they are more fun for the driver. Perhaps making other factions vehicles more interesting for the driver would help to alleviate the issues with anti-tank weapons, as simply keeping the tanks mobile honestly is the solution.

    What if the drivers of Rhinos and Predators (and I guess Ork vehicles too?) had direct control over the Storm Bolter, rather than another player doing that. Controlling it would be easy, as unlike Eldar tanks you do not use the mouse to steer a Marine tank.

    This could make driving the rhino to keep it safe a little more interesting. It could obviously cause some issues with random guys sitting in the drivers seat to use it as a turret, so perhaps a change like this should wait for squad locking and vehicle locking mechanics to be added first.

    Also I agree that alternative spawn methods like Drop Pods should absolutely be added, they would definitely help the situation out a lot, but I feel they are more of a long term solution, as they're not going to be added particularly soon as far as we know, certainly not within the next 2 months.
    Safreadis and Whitefox550 like this.
  4. You're neglecting to mention the fact that the Fire Dragon can move faster, get to their target faster, run away from enemy melee back to their Wave Serpent with relative ease. If you want to slow down the Fire Dragon to Ork and Astartes run speeds then we could consider damage potential vs vehicles on a totally even play field.
  5. Nosfantor Recruit

    Runspeed is offset by the lower EHP already

  6. Says who? Eldar are still broken OP in many aspects.
  7. ItGetsAllOver ItGetsAllOver Steam Early Access

    People who exclusively play Eldar, duh.

  8. View: https://youtu.be/AY5c55M3vIc
    Look at this.
  9. Drake De Molina Drake_De_Molina Steam Early Access

    October 2016, no change since then? I though melta were the same, stat wise, for every race and I can't take down a rhino like that.
  10. Saeritan Saeritan Arkhona Vanguard

    That video is from before the Meltaguns were nerfed, they currently do ~1/4 of the damage shown in that video.
    Njord-Halfhand likes this.

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