Lol, the class halo is really 600LP?! I know you are supposed to use it on Veteran Loadout (1400LP capacity), but that means you'd have to make 200LP hole on your original loadout to accomodate halo... wow.
Want to know the best joke about it? It's glowing super RED adding a nice "TARGET" on your head, just in case the White Helmet on the Blue Armor wasn't enough.
Especially when the Halo is full of BS cause you still got OS by Plasma even in non direct hit and Tri-Shot by Autocannon
I find it really crap we unlock last rank stuff that we can ONLY use on a veteran loadout, if you strip it down and even then it gets one shotted. I saw a post to pay Req points to spawn Veterans, idd pay 1400 req per veteran if it meant i could play my veteran untill i run out of points, np
And scope Also, some of them don't make any sense - eg. the Devastator's one - why da heck should you need surviability?! The moment someone is on you, you are dead. It should add dmg/less recoil/faster bracing... anything else, eh.
Healing as an apothecary sucks balls conpared to sorc/lock. The apo healing mechanic is just janky as shit. You basically have to be crammed up someones ass,and pray they don't move a centimeter. Running around chasing people to heal them,smashing F,only to have them toddle off halway thru your cast is fucking stupid. I've basically given up on healing anyone with the narthecium unless they are downed(insta revive) or they literally come to me and stand still for the heal. So i run around,toss out a healing beacon here and there,and basically just play a watered down tac marine that can't cap. These improvements need to be made to the apo to make it bearable as a healer: Narthecium healing should be instant cast with a short cooldown Healing beacon should come in the default loadout at a reduced LP cost(100?) Narthecium targeting needs some serious help,i shouldn't be healing myself when i'm basically humping another marines leg Healing xp for the heal beacons