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I like the new match timers.

Discussion in 'General Discussion' started by Destroya, Aug 13, 2016.

  1. Playing as orks it has been a big boon. Many many games are one sided, and this ends the painful matches quickly. In fact the only ones I have seen complain about them are the teams farming the other guys complaining their game is over too soon. There were a few guilds out there though who caught on and allowed a cap every once and a while in order to take it back about 5 seconds after. But I dont even have to call them out. I think people can Potentially Guess who did it. No enemies at all in the room until cap, even though a rhino is sitting right outside, then suddenly 5 at the same time.
  2. I'm guessing those point farmers are Pretty Good. In fact, they're Probably Great.
  3. Gubbkanz Gorgutz543 Well-Known Member

    Ye. Too bad it's only a few of 'em there's actualleh SuMwhut good.
    Brother-Bardiel likes this.
  4. I don't. Particularly in a map like Maggon where taking A is so difficult, we needed the long times to have a chance.

    Even on the other maps it makes things too rushed, it hinders the tactical element seeing as the game feels and is more of a rush. It's not a battle anymore, it's a race. This game was fast paced enough as it was, now it feels like taking cover is going to lose you the battle.

    I think it ruins the astethetics of the battle, makes certain maps near unplayable on attack, undermines tactical gameplay, and speeds things up too much.

    And for what benefit? So you can lose quicker? Pass, we're supposed to enjoy the fight, I shouldn't want the battle to end.
    Njord-Halfhand likes this.
  5. Tactics and strategy are thrown right out the window. Feeling rushed the entire match is ridiculous. It's a mad dash for objectives and nothing else for attackers. Often a match just feels like it's really getting good and the match ends.

    A 2 minute numbers imbalance at the beginning of a match used to not be that big of a deal, if by the 5 minute mark teams were relatively even. Now it's a death knell, and the fate of the match is sealed the minute it starts if there's an imbalance.

    There's simply not enough time. Harkuss is a prime example. A match gets to the point where it just starts getting good with attackers finally taking the walls, and it's over. Even as a defender I find that disappointing.

    Attackers need secondary and tertiary objectives that can give them extra time.
    Plongo likes this.
  6. Fair enough. Maybe I am looking at it only from the orks perspective where games like these that end in five minutes feel like a mercy killing after years of torture you have no chance of recovering from.

    50+ losses in a row will do that to you.
  7. Tarl68 TARL68 Arkhona Vanguard

    new timers are rubbish
  8. I haven't gotten to try it yet. Maggon is the only map that I'm really not looking forward to, but I've always hated that map anyway.
  9. RuntKikka RuntKikka Well-Known Member

    I like the timers but probably because I'm an Ork player with an Ork mentality.

    My main strategy is to rush everything as fast as possible and if it isn't getting stomped fast enough then throw more boyz at it!!!

    I will agree though that Maggon needs a bit more time added to the starting point of the match. Even if you are bum rushing A it still is just barely enough time to grab it. You're zogged if it gets decapped at least twice.
  10. Plongo Subordinate

    At the moment, they are good for testing purposes, but once everything is working/balanced, i hope it goes and is replaced with just stocks/reserves (for both teams) and no time limit. Time limit removes certain skills and tactics, and also makes it seem like a lobby shooter way to much.

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