Maybe. Depends on what they did with weapons. Orks have comparably worse weapons to begin with, and then there is the reach issue. Without adjusting those in any great way, orks are probably not going to be top dog. Might still be CSM/LSM with their accuracy buff.
I really hope they revert the nerfs to the Trinkets, as the HP and Armour ones are more than useless now. I am still waiting for the day Mark of Nurgle reverts back to when I liked it, pre-Steam Early Access. Damn I want it to remove all your armour and instead add it to your HP at a conversion rate(?) of 1.5 times the converted value, so that 100 Armour would be 150 HP. That way the Mark of Nurgle would make you tanky, but you would need a Support to help you heal up again (Medicrystal should only give 200 HP for all characters). I do fear that people would call it "OP" if that happened, though I think it lack of natural regeneration would make up for it, and I would even take a nerf to movement speed/mobility if that was needed (so it would be loved to Havoc level). That might be. It would be nice if that was the case, but I don't think CSM got an accuracy buff. I guess time will tell.
People did call it OP, MANY people if you remember. That's the reason it got launched into the stratosphere with the nerf bat in the first place. I'd give up that dream right now if I were you.
Accuracy buff to bolters, no? At the very least, I think this gives hope. It's the first patch I've seen since launch that is actively trying to make factions more balanced towards one another. It's been a slippery slope of widening the power gap up until now. Hopefully this comes with some asymmetry, and it's looking really interesting with the Eldar. I just hope that they can compensate their rightful fragility with some unique wargear. They do need to work on making warlocks and sorcerers be able to take up that back-line role with spells, with some efficiency in cost and effect, but they've said they're going towards that choice being viable. Ork and CSM GAs might be a force to be reckoned with, because they can cap. Orks in particular can use the shield on them too, and that could be a defining character to rally around for us. We haven't had anything central since the rokkit launcha shoota got nerfed to the ground.
So we time-traveled back to alpha where supports were even more shit than they are now. If we don't get something reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally good as compensation you can heal yourself guys. I bloody hope this is not going live, lol.
As dedicated mages(that's what Tzeentch Sorcerers should be all about), they would fully deserve to die when engaged with an enemy carrying a poisoned melee weapon(hopefully no guns ever apply the status), since on the other side it'd be at a massive advantage in ranged combat. Of course, all of that is largely irrelevant, since the armor changes are dumb to begin with. They could work if the game didn't have the baggage of being a 40k license, but it is and it should at least pay token respect to that fact: that means everyone that wears a given type of armor, has the same stats as everyone else wearing that same type.
When hip fired. It's something but it doesn't really change the meta of guns being non lethal at long range and the vast majority of encounters happening at very short range. The weapon mods need some love.