I was bored and started making a ranked list of EC classes, added a point system and, thinking about why which class would be stronger or weaker, kept adjusting the ranking. The Final result is still not accurate, but it makes a lot more sense than I thought it would, Eldar being either at the top- or bottom, Chaos mostly leading, LSM in the middle, Tacticals and Heavies higher than melee. I should mention that there was probably a lot of confirmation bias, but my main classes are to be found at the very top- and bottom respectively. I am aware of the flaws for the most part, but would be interested in how I could change the parameters to compensate for them. Also, the 'changes' are a preliminary selection of ideas, some of which I have adressed previously, others based on stuff I read on the forums. They are secondary to the document itself, not its actual purpose! The 'traits' are based on systems found in many RPG's where certain attributes are normalized across classes regardless of nature or origin for a common expression. I dont distinguish between 'tough' meaning 10 or 15 EHP, it simply implies that this class, on average, can take a bit more damage.