Maybe it was just wishful thinking on my part, when I read the following I thought the devs had heard the communities ideas and put them forward to the devs for potential development, potential not being a definite conclusive description, more of a strong suggestion I guess. Maybe the shadows are my natural element then because damn does stealth seem like a class defining element while I'm in scorpion mode Yeah leaping 10 meters from a sprint fast attack does seem like a bit of a stretch and wishful thinking again. Maybe they could also use the climbing animation at the end of a long high jump to get up and over a high railing? That way they already have the animations, the only thing they'd need to figure out is the jump physics. Faster evade animations and movement speed during wail maybe?