I like your take on class balance Bladerunner, its kind of the same as Multiplayer Space Marine, where you specialize in whatever class you choose.
Battlefield level of advancment is good enough I guess... or perhaps a little something like this: Speciality: Tactical Marine Rank: 3 Chapter: Past Event: Service in the Fleet Chapter Demeanour: Iron and Hate Personal Demeanour: Calculating Weapon Skill: 41 Ballistic Skill: 64(+10 when using bolter weapons, +2 damage with bolter weapons, Ballistic advance Intermediate +10, +2 ranged damage from Mighty Shot) Strength: 43(+10 from bionic arm) Toughness: 51 Agility: 50(Agility advance simple +5) Intelligence: 42 Perception: 43(+20 from auger array, Perception advance simple +5) Will Power: 53(Willpower advance Intermediate +10) Fellowship: 53(Fellowship advance simple +5) Head: 11(26) Body: 10(24) Left Arm:8(23) Left Leg:8(24) Right Arm:8(22) Right Leg: 8(21) Wounds: 22 Movement: 6/12/18/36 Fate Points: 3 Insanity Points: 0 Corruption Points: 4 Skills: Awareness +10 Ciphers(Chapter Runes) Ciphers(Xenos Markings) Climb Dodge Command Common Lore(Adeptus Astartes, Imperium, War) Concealment Drive(Ground Vehicles) Forbidden Lore (Adeptus Mechanicus) Forbidden Lore(Xenos) Intimidate Interrogation +10 Literacy Navigation(Surface) Scholastic Lore(Codex Astartes) Silent Move Speak Language(High Gothic, Low Gothic) Tactics Tech-Use +20 Tracking Trade(Armourer)+20 Talents & Traits: Ambidextrous Astarties weapons training Bulging Biceps (no -30 for bracing heavy weapons) Cyphers (D-25) (Can speak with D-25 members in our own language) Deadeye Shot (Called shot are -10 instead of -20) Forging the Bond (Can use other chapters squad modes) Good Reputation (Adeptus Mechanicus) Hatred (Xenos:Eldar) Heightened Senses (Hearing) (Sight) Hip Shooting(Move full move rate and make a single shot) Killing Strike (Spend fate to make a melee attack un-dodgeable and un- parryable) Nerves of steel (Re-roll failed tests to avoid pinning) Quick draw (Ready as a free action) Resistance (Psychic powers) True Grit Unarmed Master Sound Constitution(x2) Experience Point Expenditure: 26,800 Rapid Reload - 200XP Fellowship Simple - 200XP Master Crafted Auger Array - 500XP Sound Constitution(x2) - 500XP Forbidden Lore - Adeptus Mechanicus - 300XP Hatred(Xenos:Eldar) - 200XP Tech-Use +10 - 400XP Tech-Use +20 - 500XP The Flesh is Weak 1 - 500XP The Flesh is weak 2 - 500XP MUI Link (Common) - 200XP Ballistic Skill Upgrade (Simple) - 500XP Agility Skill Upgrade (Simple) - 500XP Perception Skill Upgrade (Simple) - 500XP Mighty Shot - 500XP The Flesh is Weak 3 - 500XP Peer(Adeptus Mechanicus) - 500XP Hip Shooting(Move up to full move rate and can make one single shot attack) - 500XP Fellowship Skill Upgrade (Simple) - 200XP Interrogation - 400XP Interrogation +10 - 400XP Trade(Armourer) - 200XP Trade(Armourer) +10 - 400XP Trade(Armourer) +20 - 600XP Willpower Skill Upgrade (Intermediate) - 700XP Forging the Bond - 500XP Cyphers (D-25) - 200XP Signature Wargear(Master) - 1500XP Awarness +10 - 300XP Good Reputation(Adeptus Mechanicus) - 500XP Ballistic Skill Upgrade (Intermediate) - 1000XP Deadeye Shot - 500XP XP to spend:800XP Requisition: Renown Point: 50 Melee Weapons Name: Astartes Combat Knife Class: Melee Damage: 1d10+2 Type: - Penetration: 2 Special Rules: (Include any mods or non-standard ammunition) Ranged Weapons Name: Gauss Blaster Class: Heavy Damage: 2d10 Type: E Penetration: 5 Range:100m Rate Of Fire: S/3/- Clip: n/a Reload Action: n/a Special Rules: Gauss (Always does at least 5 DMG) and can be used in melee as a 1d10+10 unwieldy weapon Melee Weapons Name: Class: Damage: Type: Penetration: Special: Psychic Powers Power Name (Source) - Focus Time - Sustained? - Discipline Equipment Auger Array (Master Crafted) - Re-roll failed perception tests, no cost to use action-wise, range 30m, +20 to awarness tests, can detect things through tech-use tests, range 30m (can be upped for 1d10 rounds by a tech-use test) : 500XP Bionic Arm (Common) }Free Bionic Eye (Common) }Free
Just wondering here cause if you can do this then how does the characters actualy differs from one and another. Don't get me wrong I don't want to complain but as this is a MMO shoul't the characters be somewhat unique and this for some reason sounds like you can be any class with your char (which is good) but should the chars still have a spicialization like for assault, devastators (sorry that I speak for marines, I can't remember the others so well). Not sure what got into me but for some reason I started to think about battlefield series and how people chance classes to suit the situation and everyone eventualy is looking the same in the end. And can you guys make me a special Grey Knight class?
They said their inspiration is Planetside so you'll probably be able to play all classes from the moment you log in. But if you want to develop for example your assault marine specifically you'll have to play it and unlock various unique weapons and upgrades for it over time. Planetside2 had these classes; Infiltrators (light class based on subterfuge) Assault (normal soldier class with jumpjets) Support (normal soldier class (based on medic or engineer etc) Heavy (heavy class with heavier weapons and more survivability.) Super Heavy (Durable power armored suits with a cooldown timer and resource cost) You could play all of these and switch between classes (either when you died or if there was a class console nearby, usually in a base) but they were very barebones at first and you'd want to unlock more guns/tools/upgrades in order to be more effective as you ranked up in the game. [edit] Oh the dev already responded lol