Background Image

How To Make Bad Moons Flash But Not Op

Discussion in 'Orks' started by Ramgut-Bloodscreama, Sep 14, 2014.

  1. I know that bad moons are the richest clan but I was wondering how this will be put in game. I was thinking something like the longer you live the more points you get like at the start of a spawn you get 5 points per kill then if you are'nt killed for a period of time like 5 minutes then you gain 10 points per kill and it keeps increasing like that.
    GorGrinDakka likes this.
  2. More likely since bad moons blow all their wealth on gunz, it'll have something to do with their weapons. Higher firing rate, more damage, but everything over heats as a result. Even shootas and sluggas, so there is an additional cooldown before using again.
  3. I like it
  4. I like it. let the shootahs have a over-heat mechanic for them, but let them deal out more dakka!
    GorGrinDakka likes this.

  5. I like dis and in addition make them move slower compared to normal shoota boyz.
  6. That sounds good something like their armour is made of a stronger material but is heavyer because of it
  7. Bentusi16 Bentusi16 Prefectus

    Alternatively just a minor increase in their amount of requisition points they get to represent all that mad dosh they got.
    GorGrinDakka likes this.
  8. I'm trying to avoid req boost because then everyone will just play badmoons
  9. I won't. I stay a deathskull. Me like da lootin.
    Crackersmasher and Bogrol like this.

Share This Page