now in the current horde of issues with Da Orkz new weapons are the least of our worries ( unlike the D-Bash which needs serious fixin ) but i was just finkin since the burna is a weapon that has been marked for in the RT Store and so i was thinking of ways to implement it without murdering framerate brutally with partical effects and ive come to a pretty good conclusion. Make it somewhat like the Melta-gun , hold your squigs ya git before ya flip ya damn lids on "we want da burna not da melta !" An' let me zogging finish, make its vehicle damage negligible maybe slightly increase infantry damage but exponetially increase its Fire DoT bar and induce a supression effect as well to emulate the fire shock. And then for a burna's main purpose of clearing fortifications and tight packed enemies give it a alternate fire mode where it fires out a large glob of fire , maybe in a mortar mannerism. that instead of a massive chunk of damage deals decent damage ( maybe 50-70 points of damage ) and a huge fire DoT buff. Then comes the plasma burna which could just be a version with better penetration and a blue flame . Maybe give Lootas a Skorcha , a suped up version of the burna
When burnas come out....i definitely want my flamer..... But it has been scatched from the to do list....so no luck there
Problem with the burna is two fold. If you don't make it original looking everyone is gonna be pissed with it. At the same time if you make it a proper burna it will crash everyone with graphics overload especially when it gets used in mass and an entire cap point is nothing but both sides firing flamers at eachother. Lets face it, that will happen.
Uh the meltas damage comes completely from the heat dot right? meaning this would be much stronger than pre nerf Fire Dragon melta which melted infantry and ruined games for people (I never played that patch but apparently that's how it went) and you don't have to aim properly which means Eldar who lacks any decent durability and rely on useless hitboxes would become unplayable while LSM and Eldar capper unusable. also devs said they won't add any flamer weapons so this monstrosity is not possible perhaps for the ease of use.
The burna wouldn't do anything close to melta levels of Fire DOT and probably wouldn't stack to compensate for their larger aoe. Burnas would best be designed as an area denial tool, much like how Painboy Sicky bombs are used now, to push enemies back from cover and prevent entry/exit from doorways/windows to help accentuate their original use as cover ignoring weapons. Also since the burna wouldn't do direct damage it wouldn't have any of the flinching effects from direct damage weapons. So you couldn't just spam at a capture point to prevent capture attempts (other than killing cappers outright)
About implementation. We have doc poison stickbombs that leave cloud of think that do aoe dmg. You can have granade stick to people. If you could code moving cloud, then you can have burna as weapon that just move a cloud with you when you fire. Question is: can you make a moving cloud?
Problem is, it has to be a constant stream, which means tons of clouds, which are where the technical issues come in. The actual mechanics of making a working Burna isn't the hard part, its making it in such a way that it wouldn't stress the servers.
unless you do it like one moving cloud that appears like constant stream to not put burden on the servers. Weapon would work like DoT heat cloud. Take example from rumble in league of legends. Basic skin in old days was shooting this ball of fire that looked horrible but galaxy skin is looks like slightly animated cone that apply dmg in ticks so it only check for collision every like 0.2 sec. If target is in then they take dmg. If not, then they don't. Kinda like flashlight cone that does dmg.