What you see on your screen as the JPA boosting out of the stun is one of 3 things: -He sees the Dbash coming, boosts to your back in the nick of time. Due to latency, you see the kick/headbutt connecting on your screen, but you actually didn't. Your client a split second later gets the memo from the server, that you didn't hit him, and moves him to the new position, effectively "cancelling" the stun. -He fast attacks the earliest part of your windup, gets staggered, stagger expires, since the windup takes 20 years, he has just the time to circle boost on your back. See above for the rest. -your stun connects, but you're a tac/shoota/ranged whatever. The stun is so short, he boosts out of it. Due to latency shenanigans, you barely see the stun register before he boosts to avoid your follow up attack, and it seems the boost cancels it. Seriously, I've played lots of JPA, and I've never, ever had a landed stun cancelled by my boost.
Sol, just stop. You've seen the video above and you tried to claim the same thing then but too many people are reporting this exact bug for it to be one of your convoluted explanations. Look at the video, the DA connects (clearly) with his Dbash and the JPA almost immediately, like less than a second, boosts out of there like nothing happened. I see this all the time. Regardless of whether I'm playing as a ranged or melee class. It's not latency. It's not a perfectly connecting fast attack and it's not a short stun. It's a broken mechanic that JPA users are exploiting to cheat the system. E - when you are stunned as a JPA user when a Dbash connects, it's because you're out of fuel.
I would say CSM are close to an Aspect Warrior. Eldar can out-manoeuvre them. Eldar also train every single day, and they can be on the warrior path for years or all their life. Plus, Eldar are all psychic-capable. This gives them a 'sixth sense' in battle. But I would say CSM are close, Eldar would have the hardest time with them.
Really, with CSM it depends on the individual, they are pretty even with each other. Like a Rubric Marine would be way to slow to keep up with an Aspect Warrior, but a veteran Chaos Marine could reliably beat a base Aspect Warrior. Exarchs are a whole different bag. Though on the other hand, you would kick Kabalite Warriors' asses.
First I would brew a big pot of coffee, then I would lay out all of the info/stats of every single faction weapon, mod, tank etc side by side to compare strengths and weakness and then consider the side factors/future stuff. Still no idea how to get hold of any of that (except the coffee) so not today.
Actually I didn't even need to see the video. Anyone playing has seen stuff like this happening, and would be an hypocrite to say it doesn't. What I'm saying is that there's something obviously going wrong in hit detection. Notice how in that exact same video, the Dbash staggers a power fist attack, and the durability of his knife doesn't even budge. Yet, in the same situation, often your knife shatters in a million pieces. To me this means that, on his screen, he bashed the fast attack, and stunned the JPA player. His client displayed the stagger and stun as expected. Server-side, things were different, and the jpa was able to evade. When Saeritan client catches up, it displayed the JPA breaking stun and flying away. Once again, I'm not saying people isn't seeing this kind of stuff (because that would be stupid or just lying). I'm saying that, on JPA side, I'm not able to cancel stun. If someone is, record a video and post it (and tell me the trick. Heh.)
Give orks melta equivalent, or increase rokkit launcha damage output, so we could destroy vehicles as fast as 'umies do. Everything else seems fine to me, even plasma and abaddons grace.