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How many melta-bombs should it take to blow up a vehicle?

Discussion in 'General Discussion' started by Fiesty_Won, Sep 26, 2016.

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How many melta-bombs should it take to blow up a vehicle?

  1. 1 Meltabomb on weakest armor location

  2. 1 Meltabomb anywhere

  3. 2 Meltabomb on weakest armor location

  4. 2 Meltabomb anywhere

  5. 3 Meltabomb, current state

  6. Don't care

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  1. Tarot NeonWeaver Steam Early Access

    Triple cost.
    1 Melta bomb = 120
    2 Melta bomb = 360

    But, I must say that melta bombs are very useful when you have to destroy a vehicle well defended or when you need to destroy a vehicle before it deploys the troops it carries (premades transports are very dangerous).

    I must say too that since patch 23, it's much more hard to survive as fire dragon. The knife doesn't work as well as before, and when you're hit at melee, you can't fire your weapon. A power sword advances faster with the fast attack than the FD walk when melting (and faster than an eldar running if he doesn't have an evasive roll ready), so the best class to stop meltas are the JPA, for sure.

    I was able to dance around exploding tanks before, now I must do it in 2 or 3 tries sometimes (to be a lone wolf aproaching to a transport spaming enemies doesn't help).
  2. ^ Church
  3. You know what we really need? Goddamn Infernus pistols and Fire Pikes
  4. Lerdoc Katitof Well-Known Member

    Fire pikes are coming, I wouldn't count on pistols, because they are essentially fusion pistols mechanically.
  5. Lore wise they are compact meltas used by the Blood Angels

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