Well, obviously. I remember reading a book where the Ultramarines stopped a Hive Fleet because they threw rubics cubes at them and the Hive mind took the time to solve it which led to the Tyranids standing there and waiting. ... Maybe I didn't actually read it.
maybe you read a summary of it but i read the book and it did happen. The only difference though is that at first they figured out how to stop them when the Tyranids busted open crates and happened to stop to solve the rubiks cubes that came out of one. There was also a box of tinker toys which they began to construct but it was the last crate so the Ultramarines couldn't get any more. As far as the lego crate the Tyranids got into, well the Ultramarines knew theyd have to drive them back and didnt want to litter the battlefield with mines. Also Tyranids DO do tax returns but the they charge an arm and a leg.
I was more thinking of synapse creatures telling small worthless Tyranids to all get in the players way while it flees or when one of the sees you they all see.
Not that I want to spread some rumors, but I heard Tyranids tend to do a lot of tax evasion. So chances are if you try to get them to do your taxes, they'll probably steal all your money, your biological material and maybe even your car.
getting back on topic: I dont have a problem with them continuing to eat player A's face while player B shoots at them. They dont have any self worth (growing up in a broken home and all) and theres plenty of them so suicidal tendences aren't out of the norm. Heck when i run into a room with multiple enemies I'll continue to shoot the first one i started with in hopes that i get off at least one kill before i die. That or I give a tactical retreat and shoot at whoevers attacking me while i back out of the room but AI like that would not only be difficult to make but go against Tyranids "throw yourself at the enemy" mentality.
rational points, the scenario was a rough shaped one I'll admit, I've seen many versions of threat identification in MMO's and a common one is for a sprite(AI NPC) to refocus on any new "greater threat" then the current target, I'm looking forward to see how the Devs get the 'nids to preform, Basic 'nids would definatly be the "throw yourself at the enemy" type, I wonder how the larger ones will work, and if proximity to a hive mind controller will affect the swarm dynamic
I would really like to see the 'nids behavior change when the synapse creatures are killed. Having them switch back to the more feral instinct would be awesome and encourage a method of killing them other then hosing the area with a flamer.(admittedly if available i would still use the flamer just to watch the world burn)
Well, another example would be the fearless tyranid swarm under control of a synapse creature, which tries to flee or scatters after said creature is dead. It should definitely feel different if they are part of the hive mind or not.
guys--revert to TT rules for this. Instinctive behavior rules! termagaunts lurk/find cover and hide and shoot anything that isnt a nid hormagaunts just attack shit mindlessly with no coordination, but will run if injured. genestealers...WHAT IF THEY COULD INFEST BASES!?!?!?! YESS!