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How I know Eldar speed is non existent.

Discussion in 'Eldar' started by G0dlyN00b, Apr 24, 2017.

  1. Slird Slird Active Member

    You are lucky, because I rarely see buff in eldars pugs.
    It is like any choke-point on any map. You can not walk all the time under umbrella. In this terms PC or grenade can be not fast enough.
    Actually, it is distant and mobile. Much harder to hit than stationary flashing skull in close range to you. And his escort will fire at you and your group immediately.
    Nope. Warlock have his "part of damage" from their support role, if does it well.
    Enhance provide damage buff, so his output will be proportional to the count of buffed. Even more than 1 DA.
    If you already have 3 DA - next will be warlock with Jinx, because another DA doesn't increase total group damage by 50% and can't heal.
    Protect is powerful tool, focused on defence, so you must trade one gun for it. If your Enhance warlock does his work well you just trade "more damage" for "more defence", but actually don't loose anything.

    You actually don't understood haw to use Protect. With 100 charge you have 12-13 sec Protect and 10 sec to regain pool.
    With two warlocks you actually CAN keep Protect all the time. But you don't need it, mostly... %)
  2. Rakshasa Rakshasa Recruit

    Is it me? or have 2 guys totally derailed the OP Topic by arguing for 4 pages about an almost completely unrelated topic?

    From what I've seen the Eldar movement speed advantage is only situationally useful and, is almost negated by many game design factors such as the melee attack spam the OP mentioned, the need for static defensive play on many maps, Aimbot smart weapons and, poor game and network performance.

    Let's face it 90% of this game is shooting at people that either can't or aren't shooting back. In those cases EHP and TTK are more important then speed. For some reason bE decided that Eldar should be sub-par in both those categories.

    As it's stands I think I could learn to live with our current weapon damage output although it doesn't seem to fit with the TT lore for Eldar. The problem I have is with EHP. The problem with Eldar EHP is that it's so low that it puts us into a window where the game and net performance issues adversely impact our ability to use mobility to effect our survivability. I can't count the number of times that I have ducked behind cover or dodge behind cover only to die from laggy bullets still hitting me and, there is something deeply wrong with getting the drop on a target and head shotting them only to have them turn around and still gun you down. I don't think the game has been well balance given the technical limitations that currently exist. It just isn't well suited for twichy fast paced gameplay. Hopefully in the next balance pass they can take these technical limitations into account.
    Dragonkindred likes this.
  3. Drake De Molina Drake_De_Molina Steam Early Access

    The main problem is that we got only part of the supposed mobility we should have. Shuriken Cannon is now a Heavy Weapon even though it's an extremely mobile weapon (but you know run & gunning Reaper would be too OP for some). And it's going to be the same treatment for FirePike.
    Even that, EHP is more valuable as you can just zerg rush inside a point while Eldar cannot due to low EHP, speed being countered by anyone knowing how to aim or aoe weapons.

    Don't count on the "next" balance patch, the first patch nerfing Eldar EHP for a miserable speed bonus should not have happened in the first time.
    Dragonkindred likes this.
  4. Slird Slird Active Member

    You just don't learned anything from this 4 pages. Eldar have their EHP in active buff.
    With your speed you can use covers and terrain more effeciently. Actually, even ADAD will be more effective.
    You have more time to defend point because just can get inside faster. It is advantage because you have less then minute to decap point, so seconds have their weight. Also you can pursue prey or leave combat if it not in your favor because of your speed advantage. Actually Eldar choose and keep distance to an enemy, not Vice versa.
    As shooting advantage you still have slim hitbox, but it is mostly about mid-to-long fights.
    For melee you actually have stronger weapon(imperial chainsword have less damage, for example) and some dirty tricks. Smart weapon just is problematic for all and it must vanish. Eldar pistols still shit, but it is about pistols.
  5. Catnium Catnium Well-Known Member

    I remember the moment i found out what that spell did. and i was like AHA!!
    Warlock back bone of the eldar equalises their shit stats to be on par with the rest..
    prob best escorted by HB since they don't have stealth...


    but i might be special , i dono..
  6. Yvelfir Yvelfir Arkhona Vanguard

    And then an Apothecary with a survival vial comes along and gives all the marines 30% reduction, 10% more than Enhance gives, making the already way higher EHP marine have EVEN MORE EHP. Saying our stats are all in one buff is absolutely stupid and you need to stop trying to justify that.
  7. Shiani Brujah Preacher

    It's one guy and a bunch of other guys, but derailed: yes, unrelated: yes.
    Dragonkindred likes this.
  8. Slird Slird Active Member

    Saying what you say is absolutely stupid and you need to do some calculations.
    Or try to read my posts at least.
  9. Yvelfir Yvelfir Arkhona Vanguard

    Or not? Every post out of you is "I know more about your faction than you, here's my perfect hypothetical situation". Go ahead and do your own calculations if you need them to find out the massive difference between a survival vial buffed marine and an Enhance buffed DA if you seriously believe there isn't a gap between EHP.
    Dragonkindred likes this.
  10. I don't realy agree with you.
    Eldar hitbox= every part of your helmet considered as head and you can get headshoted behind cover.
    About melee weapons, not realy, chain sword and powersword are equal to other faction ones, than we must dodge to talk about power axe, power maul, power fist/claw.
    Eldar range weapons are close to mid range and very few(2) long range.
    Yes eldar have to choose when to attack or run, not realy an option to stay long at one place.
    Warlocks shielding is way to easy to counter, basicaly just a target marking for granade.
    Dragonkindred and Utherix like this.

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