i ve done it too but it's more likely to do nothing at such range , why bother shooting at 80m+ against a SM ? And for the topic ... well it is usefull against most people to avoid bullets by adad but not worth the ehp reduction
CCQB barrel is actually useless for ASC. I cant find out any reason to use it. I read your(?) post about some long-range tactics. Is it actually works? Dummies in the garrison have toughness. =) ASC don't have more damage falloff after 80m, but on 80m boltgun will better, because have 31 damage on this range, iirc. Somewhere on this forum actually was good material about it, but I don't remember where. Boltgun more effective at ranges more than 50m. It is basis of Boltgun Cult, but I rarely seen gunfight at this ranges. And Eldar have advantage from their hitbox(against hitscan) and speed (against projectile based weapon) at this ranges. Many people use AP mag, because sometimes difference is dramatic - 1 bullet for slow firing weapon. Accuracy and spread of the SC good at this range =)
Reasoning with savages tires me..... In optimal range, it does the damage listed, beyond 80m, it does 11 per hit. The base gaunts have *100* toughness, maximum. Weapons did full damage to them with 80 penetration, you numbskull. Toughness isn't equated in the total damage amount on the baseline gaunts, it's how you're able to actually test stats. Again, check your numbers before running your bile-filled mouth some more. The ASC, has more damage falloff, after the listed max range. I showed numbers on it, which you just flat out denied. I would record something, but I don't know how, and I'm afraid you would just claim that I had edited the video just to be right. I used the reload mag before, don't play much DA now though.
Without AP: Spoiler With AP: Spoiler At 80m: Spoiler At 100m: Spoiler At 127m: Spoiler 1. I'm much more respectful audience than you. 2. I can admit error on my side and not lazy to check the opposite version. 3. In this particular case rtm... Actually, I have doubts about value of toughness and some other stats. Mb someone adequate can continue to discuss this?
Strange, tested melee before, and regardless of mod or weapon type, was doing full damage to them, don't know why they were increased to 110 toughness. I was quoting Kayleth from DoWII Retribution, thank you. No damage falloff beyond max range, which makes absolutely zero sense. Instead there are three hitbox types, it seems: Head, Body, and Limb. Limb shots do 11, like I said, body shots do 12, and head shots do ~24, around 80m. I acquiesce that point, however your numbers would still be wrong, as body shots do 12, not 13. So comparing body shots, the ASC does ~150 damage per second to a target with 110 toughness, which most SM players will have at least that, I do believe. The most Toughness a DA can get, meanwhile, is 120, and the most toughness any Eldar can get, is 160, which would be the DR Vet. Normal classes can only get up to 150, and that's just a DR sacrificing everything for more durability. I've also not been doing that well recently, so sorry for being snippy. Hearing your GTX 960 is broken and needs replaced, has a strange tendency to get someone a bit cranky.
Headshot with AP do 25 damage. I suspect that the mathematical rounding \game hides real numbers from us. Bodyshot with AP or even without(!) do 12 damage. It surprised me. Eldar have more buffs for this purpose then any others factions. It is a long story and I slightly tired from repeating it for everyone. But i can try one more time... =) Cheer up! It could be a lot worse. (c) =)
I'm not positive, because they've tweaked the displays in-game recently, but the ASC now shows 12 damage in-game at long range, but my spreadsheet has them doing 12.78, so I don't know if they've changed the damage values or if they're just aggressively rounding down on the display in-game.