mwahahaha, really? Sorry, not all games come with a huge marker pointing "shoot here" as well as "your quest is this way" Sometimes you actually need to look at map and see what your team-mates are doing, where they are going and what is generally going on. instead of some magical AI telling you where to go and moving your mouse pointer on top of enemy to do stuff. i DO agree this game has some flaws and some things are not totally polished out yet. But part you mentioned? -just observe your surroundings and go with the flow (namely: team). Rest will come up after you get the hang of the game. oh, also, i am around 40yr old gamer and learned to drag my weight around after one day of playing, OP can definitedly do it after he gets the grip, just needs some adjusting. cheers.
I think there is a huge learning curve imo. There are people with 100's of hours up to over +1,000 hours played. I see your point though. I do agree if you aren't used to the controls and different mechanics it can be tricky.
Best advice I can give cover is your friend line of sight is your best friend. If you die try and take as many as you can with you.
You cannot grow your playerbase if all they get as a game experience as F2P is this. Noone will spend money on this game if they just get farmed for kills for the first 10h. It either needs to explain itself better or market itself as the hardcore title that it is...
1. Play as an Eldar for an easy time... 2. play Swooping hawk, shoot, kill, fly away. 3. get all of you essential equipment for free! 4. Later moan on the forums about salty orks/marine/chaos players saying that there are underpowered. Honesty though new players should try out the skirmish mode since its not as chaotic. Or maybe the devs can make a new simpler game mode for the newbies I don`t feel like the garrison is really very good for preparing players.
Tactical now is in shitty spot because the only weapon against (kick/bash) seems a bit underpowered, so melee tear tacticals apart at the moment. Lets hope that will chance The best thing you can do - join a guild.
Unless balance is done correctly, you'll just come back at an even bigger disadvantage if you quit playing for now. That's a problem with progression-based PvP games like this.
nope, but going in solo thinking you can handle the whole enemy team ends up in tears. ..namely your own. Looking at your teams progress and movements is kinda wise move, when thinking where to position yourself. not all attention to your own teams actions is zerging mate
Here's the integral part you may or may not be missing: the game is deliberately designed from the ground up to MURDER lone wolf players, kill them dead. The reason for this is simple: your player character is, indeed as you pointed out, clunkier and slower than you the player. You cannot turn around anywhere near as fast as the camera can turn around. Virtually every action has "wind up" time, from starting a melee swing (though the windup time there is pretty small) to leveling your gun to, especially, spooling up a heavy weapon. The only action you can preform "on command" is dodge moves, be it rolling or juking with a jump pack, and those are tied to your very limited stamina system The obvious solution is to stick with your team. You don't need to stick to them like glue, but you need backup, someone covering the angles you can't cover yourself. One person cannot cap a point by themselves, and one person really can't interrupt a point by themselves. But one person can start a cap on a decoy point in order to draw the enemy's attention and disrupt the REAL target their team wants. Or, one person can rush forward, tie up the enemy in melee, and create a distraction for just long enough that their teammate can interrupt the capture I feel I should also mention you can't have a tank crew of one, if you're expecting vehicular combat you really need at least one friend, but the mechanics there should be self-reinforcing from the moment you hop inside