The realities of the battlefields are simple, shoot this guy in the head, stab the other guy in the face, war council members should fight the war at a bigger scale, your squad leader is the one in charge of "micromanage" specific battles, he should tell you wich class suits better each situation and he is the one that should be able to survive for as long as possible.
Uh, What? WW2OL we routinely dropped behind lines with absolutely no chance of success simply to delay enemy tank reinforcements or to force them to divert attention.
I think both systems are required. In pugs commander must be selected by some stats - e.g. number of specific tactical achievements completed. It would be wise to reward pug players for completing auto-selected commander's orders and punish for breaking them. In pre-mades I would let people decide themselves who will lead them.
That doesn't prove him wrong. You didn't kill yourself without probability of success, you killed yourself to delay the tanks so that the main offensive could succeed. That's also tactics. In real life it would be questionable to say the least, but in an online game it's a good strategy.
I have been with leaders with bad stats that stood in the background the problem with those kind's of leader at least in PS2 was that they asked something impossible and expected it to be done ......they had poor understanding that not all players are top A skills or top game cadre.... In my opinion you should be at least good at the game so that you know wtf you are doing. You don't have to be 3.5+ K/D or 90+BR(level) but I for once would never follow a guy who has a 0.1-0.5 KD simple logic -if he gets himself so many times killed than he must be either rly bad at the game or just dose not care enough -he does not know how to outsmart the enemy My preference in leaders or what I strive to do when I'm leading is LEAD BY EXAMPLE
Youre right. There are die hard tactics. Its just something that if you ask your guys to do that a lot you might end up with some morale issues. If the guys feel they are being thrown into one hopeless meatgrinder fight after another that commander probably wont have any guys left to lead. But then I have played with cupcake commanders who didnt like fighting at all. So in my opinion a good commander will almost always have his guys in a fight where they can be productive either short term in the immediate battle or strategically affecting the entire theater of war.