See, the game story says that these four sides are fighting over a planet and all trying to take it over for some reason that probably doesn't even matter and had about ten seconds of thought put into it. And then they set up their bases, and they're like, "Okay, let's go beat those guys!" And so they do, and it goes on for a long time, but maybe eventually one side beats all their enemies. But then those enemies were also fighting other enemies, in different places, and the side that won all their battles can't go and fight the other guys, because they're not allowed to go over there for some reason? I assume that what's going to happen to determine who won is that the story team is going to write a narrative and then the stats guys will do some P-hacking and using that they'll prove that what the story said is true, and then someone wins but we all keep fighting anyways?
You cannot win that which is Eternal. Real-talk: Ideally it will be a stalemate until GW/lore gets tired with it. In the game Eternal crusade it will probably be more of "Gosh darn it." Then you try again next week with a clean slate.
That sounds pretty awful. Really kills my motivation when I know that no matter what I do, the outcome will always be a stalemate.
That's true of the overall story. But specific wars over planets almost always DO have a decisive victory at some point, and some manner of progress.
The map right now isnt a living/real-time map. Its a victory condition map as you slog from game to game, achieving territory based off your 'weighted' wins. You can't strategically place armies, do deep strikes, or attack back-line infrastructure. [Or at least in the perceivable future] The size of your faction works against you. Total victory would require that we turn off a faction until they can redeploy or receive reinforcement, which would require them to massively invade a territory to make an HQ or fail and continue to be turned off or absent from the planet. [which I kind of like thinking about it now.] Imagine LSM being constantly off because they lose so much. They are also the largest faction in EC, and shotgun to the foot isn't ideal. The current game mechanics and reward system in place is pretty much keeps Arkhona on a "groundhog's day" loop for now. Way more planning is needed. Also, after playing Planetside 2, their system is not very satisfying either. You just kind of go "I won? Err...OK" then push U.
True. Since this is a 40k video game, odds are if it isn't completely abandoned in the near future its canon ending will be the Imperium won, just like all 40k video games I can think of...granted thats like 5.
The only real "winner" of this conflict would probably be Eldar. Since they don't fight for territory. Jain-zar will do whatever she is trying to do and then leave. Really, with Orks and Tyranids involved, nothing short of exterminatus will end the war on Arkhona.
Have to remember that its a game. Samilar to Planetside or any generic online shooter, there is no real "winner" just victories that dont really mean anything or effect the world and will continue on until such time as the game is shut down. That being said,"winning conditions" could be a thing, but then it'd just reset and start all over again.