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Hive Mind - The Game

Discussion in 'Off-Topic Discussions' started by Uriel1339, Nov 7, 2013.

  1. Uriel1339 Uriel1339 Lord of Posts

    no tervis yet..... Also you can make more than just 1 vote you know? See page 6 ^^
  2. Uriel1339 Uriel1339 Lord of Posts

  3. Grigdusher Grigdusher Arch-Cardinal

  4. Fox Vulpas Well-Known Member

    if we start to nom chaos would we in turn get chaos powers or if we nom elder get there souls. i read somewhere 1 tyranid could nom the souls of elder. and if we got strong enough even take on space marine chapters
  5. Uriel1339 Uriel1339 Lord of Posts

    1 vote spawn carnifex
    3 vote recon orks / other systems (with the already scouting 3 ships)
    2 votes consume jungle planet (last time with hive ship)
    2 votes consume jungle moon (start with recon ship, will need 5 rounds to complete ; 60 per turn, moon has 300)
    2 vote keep scouting and avoid / hide Imperium & Eldar
    3 votes spawn Hormagaunts with 150 Bio-Mass (6 times more than usual)
    3 vote spawn Termagaunts with 150 Bio-mass (6 times more than usual)
    1 vote spawn escort ships (hive ship defenders)
    1 vote spawn rippers with 50 Bio-Mass (2 times more than usual)
    1 vote spawn rippers with usual amount (25)
    2 vote start bio-forming Ice Planet (interrupts jungle moon consumption, but can be started anytime)
    2 vote absorb capabilities of surviving extreme cold temperatures from creatures on ice world
    1 vote lower exoskeleton light brown
    1 vote spawn Zoanthropes
    1 vote spawn Lictors (denied)
    2 votes spawn Tervigores (denied)

    - all with only 1 vote

    3 vote recon orks / other systems (with the already scouting 3 ships)
    2 votes consume jungle planet (last time with hive ship)
    2 votes consume jungle moon (start with recon ship, will need 5 rounds to complete ; 60 per turn, moon has 300)
    2 vote keep scouting and avoid / hide Imperium & Eldar
    3 votes spawn Hormagaunts with 150 Bio-Mass (6 times more than usual)
    3 vote spawn Termagaunts with 150 Bio-mass (6 times more than usual)
    2 vote start bio-forming Ice Planet (interrupts jungle moon consumption, but can be started anytime)
    2 vote absorb capabilities of surviving extreme cold temperatures from creatures on ice world
    2 votes spawn Tervigores (denied)

    Before I proceed small rule / system change:

    I noticed that the generation level is total crap lol. So you can spawn whatever you want, but the bigger / stronger the creature, the more expensive they are and might also take longer than 1 turn to make. (E.G. Bio Titans, Hive Tyrants, Hive Ships, Swarm Lord, etc.)

    Tiny Creatures: 25 Bio-Mass (100 Dice, 3 rolls, creature indicator = 3) [E.G. Rippers, Spore Mines, etc.]

    Small Creatures: 25 Bio-Mass (100 Dice, 2 rolls, creature indicator = 2) [E.G. Symbionts, Termagaunts, Hormagaunts, Gargoyles]

    Medium Creatures: 30 Bio-Mass (1-6 Dice, 2 rolls, creature indicator = 2) [E.G. Ravener, Lictor, Zoanthrope]

    Big Creatures: 35 Bio-Mass (1-6 Dice, 1 roll, creature indicator = 2) [E.G. Carnifex, Biovore, Hive Guard]

    Large Creature: 80 Bio-Mass (1-6 Dice, 1 roll, creature indicator = 1 ; needs 2 turns to complete, dice roll = turns proceeded) [E.G. Tervigon, Harpy, Trygon]

    Huge Creature: 200 Bio-Mass (1-6 Dice, 1 roll, creature indicator = 1 ; needs 3 turns to complete, dice roll = turns proceeded) [E.G. Hierodule, Harridan, Cerebore, Bio-Titans]

    Small Bio-Ships: 50 Bio-Mass (100 Dice, 2 Rolls, creature indicator = 2) [E.G. Recons / Prowler Drones, Wardrones, Vanguard Drone Ships, etc.]

    Medium Bio-Ships: 75 Bio-Mass (30 Dice, 2 Rolls, creature indicator = 2) [E.G. Narvhals, Kraken, Escorts, etc.]

    Big Bio-Ships: 100 Bio-Mass (1-6 Dice, 2 Rolls, Creature indicator = 1) [E.G. Razorfiend, Void Fiend, Devourer Class]

    Hive Ship (incl. Norn Queen): 400 Bio-Mass (1-6 dice, 1 roll, creature indicator = 1 ; needs 4 turns to complete, dice roll = turns proceeded)

    Let's see how the votes go this time!

    Hormagaunts Spawn - 150 Bio Mass (2 dices, 1-100, 2 rolls, small creature, 6 times more than usual)
    Termagaunts Spawn - 150 Bio Mass (2 dices, 1-100, 2 rolls, small creature, 6 times more than usual)

    Hormagaunts Spawn - rolled 85 => 170 * 6 => 1020 Hormagaunts spawned (-150 Bio Mass)
    Termagaunts Spawn - rolled 36 => 432 Termagaunts spawned (-150 Bio Mass)

    to clarify how I calculate spawns:
    Rolled * Creature indicator (tiny = 3; small, medium & big = 2; large & huge = 1) * multiplicator of more used Bio-Mass (e.g. 25 required, 50 used, then the multiplicator is 2)

    Recon Ships are exploring for new system, each approaches a new system... How many planets did they find? (3 dices, each rolled 1, 1-6)

    Recon 1 found a system with: 2 planets
    Recon 2 found a system with: 4 planets
    Recon 3 found a system with: 4 planets

    no information on moons or creatures yet, intelligent life forms can be sensed in one of the three systems it is system: (1 dice, rolled 1, 1-3) .... It is RECON ONE! It found intelligent life forms in the system. It can sense from a far which species it is.... (1 dice, rolled, 1-6 ; 1 = Imperium ; 2-4 = Orks ; 5 = Eldar ; 6 = Another Tyranid Hive Fleet) .... Rolled: 2.... The ship can sense Orks! Not really intelligent life form, but more intelligent than the animals our Hive ship is feeding on.

    The Recon ship approaches where it senses "the intelligent life" from.

    TURN 4 - EVENTS!

    The Hive Mind is undecided.... Start collecting the Bio-Mass from the prepared jungle moon (300 Bio-Mass) or start Bio-Forming the Ice planet (88 Bio-Mass)?

    1-3 = Start collecting from Jungle Moon
    4-6 = Start Bio-Forming Ice planet

    .... Rolled 6!

    The recon leaves the bio-formed Jungle Moon alone and flies to the Ice Planet, it is close enough to directly start Bio-Forming, we can extract Bio-Mass from next turn on.

    While Bio-Forming the Ice Planet the recon is staring at the wild Ice Animals, learning their behavior and once we start extracting bio-mass we should learn how they can endure these extreme temperatures.

    The Jungle Planet we were feeding on with our Hive ship until now is completely devoured, it is a dead rock now +80 Bio-Mass (We drained 120 last turn, so it only had 80 left though we could have drained 120 with our Hive ship) SYSTEM DEVOURER trait demands to feed on our system a hive ship is in, until only dead worlds are left. The Hive ship moves to the Jungle World and starts draining it's 300 Bio-Mass from next turn on.

    385 Bio Mass - 150 - 150 + 80=> 165 Bio-Mass (for this turn)

    Through our spawning in the Hive Fleet Hyena has at the moment:

    537 Rippers
    1470 Hormagaunts
    878 Termagaunts
    14 Carnifex
    2 Zoanthropes
    4 Recons

    Our Recons arrived in their systems:

    System 1: Our Recon got closer to the Ork World and found: (1-2: Full Waaagh Force ; 3-4: Small Force ; 5-6: Medium Force) .... Rolled 4 it is just a small force that had been detected. The Recon ship engaged as it sensed no orbital defenses. It seems the Orks are fighting against each other and the biggest force may win in.... Rolled 27 ... 27 Turns! Till then they are too distracted with eachother to notice that our Recon ship is even in the orbit of their world.

    System 2: Our Recon got closer to the system and found the 4 worlds are (1 = Dead World, 2 = Jungle World, 3 = Ice World, 4 = Desert World, 5 = Ocean World, 6 = Gas Giant) rolled: 3-3-5-6
    World 1 - Ice World
    World 2 - Ice World
    World 3 - Ocean World
    World 4 - Gas Giant

    System 3:
    Our Recon got closer to the system and found the 4 worlds are (1 = Dead World, 2 = Jungle World, 3 = Ice World, 4 = Desert World, 5 = Ocean World, 6 = Gas Giant) rolled: 3-1-4-4
    World 1 - Ice World
    World 2 - Dead World
    World 3 - Desert World
    World 4 - Desert World

    System 1: We do not know what the other world is, our recon is too busy watching the Orks and learn from their fights

    System 2: Our recon is approaching the Ocean World to learn how much Bio-Mass we can gather

    System 3: Our Recon is approaching the Ice World, wanting to start learning from the creatures here like our Recon Ship in our "home" system to improve Cold Resistance and increase speed of learning the ability to survive on Extreme Cold Worlds.


    ..... What Shall I do now? I am relieved the Blue Warriors, the slayers of my families are not around.... But I am very glad once this system is devoured I may nom nom those greenlings of Orks, their minimal intelligent brain is none of our interest.... but their flesh.... ohhhhh their flesh..... so much Bio-Mass.....

    Major Events:

    None until next turn....
  6. ATTACK! KILL THEM! RIP THEM APART! MORE BIOMASS!
  7. Uriel1339 Uriel1339 Lord of Posts

    our recon has no troops? it's only scouting? all of our troops are aboard the hive ship, we do not have transporters yet either.... ^^

    EDIT: also no other votes.... you know you CAN and SHOULD make multiple votes..... E.G. spawn hermagaunts, termagaunts, scout this, scout that. And such...... lol
  8. Deathwraith Deathwraith Active Member

    Bwahahahaha! Orks! Just as planned. 165 Biomasss? Make the Genestealers. 5 dice worth of Genestealers. It's stealth time.

    Edit: Only 1 votes as I wish to use all 150 biomass on Genestealers.
    I assume the Ice planet and jungle planet shall continue the nomming process but I shall add that in now anyways.

    -Make 5 lots of Genestealers (150 biomass)
    -Nom Ice world
  9. Uriel1339 Uriel1339 Lord of Posts

    don't forget.... no transporters.... and System Devourer trait. Your Hive Ship cannot leave until the system is devoured COMPLETELY. but hey at least 20% more bio-mass per turn while sucking planets empty, right? ;)

    EDIT: why is nobody making multiple votes or decisions? You really wanna do like NOTHING? .... Just saying major events start next turn.... they can be very nice or veeeery bad :p
  10. Taec Taec Arkhona Vanguard

    Just thought I'd add. We are lacking 2 essential things.....

    A: A hive tyrant/ tyranid prime - we have to have ATLEAST one of them. Or the whole swarm won't work when deployed on the ground as there isn't a connection to the hive mind ANYWHERE

    B: at the moment we are on about 2000 ground troops. We have 2 synapse creatures.....no swarm control ANYWHERE

    Just thought I'd add that
    Urian Velos likes this.

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