For a long time I was under the impression that the disparity of (server side) hit detection and (client side) hit indicator was due to lag / network hick ups between server and involved clients - in short "IT magic". But then I played PvE recently. There was a (ranged) Tyranid standing slightly behind cover and shooting over it for ~ 30 seconds. I had a HB braced on cover. I shoot at it - wasted 30+ bullets - it not even had a scratch even though the hit indicator seemed to confirm (red flashing) that every single one of my bullets hit it. I observered a similar behaviour in PvP matches - but as I said above I thought it was due to "IT magic". Something seems off... There were situations (PvP) where I completely missed my target (visually and hit indicator wise), but it was still hit by my bullets (confirmation through kill). Has anyone else observered such situations?