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Hey Michael! Tell Us About Progression And Economy!

Discussion in 'Ask the Team' started by Tyryt, Nov 9, 2013.

  1. Michael Chan MichaelChan Game Designer


    I'm aiming to have plenty of wares (cool gear and that extra edge in battle) for you to spend your RP on, no matter how wealthy you manage to get. I would be delighted if you wanted to save up for some of these and worked towards them!
    Golokopitenko, Rikamar, Uzgub and 8 others like this.
  2. Mark Turner Active Member

    Thanks- can I just send cash in envelope now?? :D
    Zmalamuth, Alchir, Fridwell and 2 others like this.
  3. Michael Chan MichaelChan Game Designer


    No problem!

    It's very likely that character titles will be present. It's a great way for your peers and enemies to recognise your martial or tactical prowess; role within a squad or strike force; and renown for playing a pivotal role in a major campaign. We want ways for players to distinguish themselves from their peers.
    Rikamar, Uzgub, Maelstrom and 10 others like this.
  4. Warsmith Matt Warsmith_Matt Well-Known Member


    I thought we wouldn't be able to see enemies' names?
    Fridwell and Psychopski like this.
  5. Domilyus Schlifer Prefectus


    Thank you for taking your time and answering us, we all really appreciate it!
    XRuinX likes this.
  6. Policenaut Policenaut Forum Beta Tester


    After you die it could say "You got killed by so-and-so" or show a profile of your character
    Rikamar, Revenlear, Hosk and 4 others like this.
  7. Michael Chan MichaelChan Game Designer


    It may not be appropriate given the scale of battles and the feel we want to achieve. Only testing will tell.

    We'll experiment with a few methods so you won't miss the chance to brag about a sweet kill. If you lose your fight, you'll definitely see who it is that you need to get revenge on.
    Rikamar, Uzgub, SlaytonTheSly and 5 others like this.
  8. Praeter Praeter Curator

    If controlling RP gives better rewards, what is there to limit snowballing? The more RP the faction controls, the better the weapons, the easier it is for them to maintain control.
    XRuinX and krage like this.
  9. Michael Chan MichaelChan Game Designer

    It's a good point and we'll have to make sure that there are mechanisms in place to keep the factions competitive. If snowballing with RP was the only problem we had to solve! :D There's a myriad of challenges to overcome in developing the inter-faction conflict and the design team will invest a significant amount of effort on this front.
    Rikamar, Uzgub, SlaytonTheSly and 3 others like this.
  10. Econamy will be sort of like down of war 2. Progression will be weird

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