Ideally, moment to moment gameplay and campaigns will be a thrilling experience with rewards along the way. We don't want hundreds of hours of boring grind. That's why delivering great core combat (and then building on top of it) matters so much to us.
But... I don't want to be able to turn faster Also many thanks for your cooperation, Michael. It all sounds awesome (just to use one of Stephen's favourite words) and makes me for one really giddy about the game... which in turn is a bad thing as it's so far away. Soooo... evil dev, evil nice dev
I'm surprised this question hasn't been asked, but how is requisition earned? Do you earn it by killing people? Executing them? Holding objectives? Is it given to a player based on how much is available to the faction as a whole? Is it a socialist system where everyone earns the same amount of RP no matter their contribution? Are there going to be objectives that are worth significantly more RP than others? What are the plans for RP generation so far, i.e. promethium refineries, fortresses, mountain passes, reliquaries, ect.?
Im a loyalist to the bone, but this made me chuckle. They can say alot about you chaos boys, you lack all sorts of things we true Astartes posses. But you are well endowed in the humor department.