I noticed you didn't say anything to this guy: About talking to customers like "that", either. Nah, I'm done in this thread. I can see what opinions you want to hear. Have a nice weekend.
@Oveur My understanding last week in the Twitch session was last weeks patch was fixes, this weeks patch was going to have more content. Your post on Steam seemed to corroborate with that. Now we find out (through exploration, not from being told), the only new content is a map, what gives? Also the banners were not really noticable before the patch. If they weren't functioning as intended at the higher values, I really don't understand why they are in the loadout at all. Also please confirm the Banner of Certainty at 95% reduction is a bug, not a feature.
We actually have all that, and I know your profession quite well, having done the same type of consulting on a more end to end product development pipeline. If there is anything lacking in my pipeline right now it's something like static code analysis and other small bits. Coverity is pretty nice.
And what do you do if another person changes that file/animation/art asset/code/UI in the meantime? Cross out on some other persons pad?
Don't get me wrong, I'm not a game developer, haven't a clue, but I would've thought that in any collaborative product where one person's actions can affect another's, you would have some element of change control, I thought that's where the patch notes came from? Otherwise how do you prioritise the work and keep track of what everyone is doing, is it just a free for all?
a vague patch notes is all good and proper BUT a link with DETAILED changes always helps, and tbh if one person is off that 'always' does this job then someone needs to pull the extra workload ... u know in case u cant press the power button one day because that person is 'off' also bad poll is bad ...