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Heavy Weapon Balance Thread (Kannon Included!)

Discussion in 'General Discussion' started by Drakonite, Apr 22, 2017.

  1. Slough Monster Slough_Monster Arkhona Vanguard

    @Karond Hmmm. I like some, others I find others odd and extremely biased.

    Servo skull should be easier to kill, no arguement there.

    Revert boltgun acc. buff? Then we should revert Catapult and Shoota acc. buff too. Only fair.

    Frag nades and stickbombs have the same aoe. . . It is only eldar that get shafted here. I suggest just change plasma grenades to the same stats as kraks and same lp cost. Orks have already avoided the krak nerfs (why???), the autocannon nerfs (soon to be remedied?), eff. health nerfs (LSM/CSM lost 20 armor, orks still have 40 health. Note that I like this and think it was intended. Bad supports, for 30 health and lower headshot multiplier, seems a fair trade), clearly the Cannon nerfs (soon to be rectified) anything I am missing?

    Haywire grenades don't do much damage, basically nothing. . . Maybe you are talking about the Hawkseer grenades, which are rarely used, but can be devastating. I don't have an issue with their current damage. Hard to use, High risk, and decent reward.

    Roadkill I am ok with, but maybe if by just swiveling in place it shouldn't kill things? We don't need beyblades in this game. I could be down if crouching saved you, but only if the same applies to other vehicles such that if you are not hit by treads or tires, you live. It would require a remodeling to give axle height.


    I think all lunge distances are getting a rework? There were noises about this in past, but yes, I agree. Seems silly to have different ones on different factions.

    I don't have issue driving trucks. They are a bit top-heavy, which can makes for some hilarious results.

    Give the painboy a power klaw. I don't see anyone using it with klaw cost. You wouldn't be able to take any support stuff. I suggest making the urty syringe sword tier instead. Speed vial increase I could see, but duration would have to be lower than 40 seconds. Can't make orks eldar with tons of durability. Poor eldar already get run over by orks. It really isn't even funny how bad it can be given equivalently skilled teams.

    For OP @Drakonite ,
    I agree with almost everything.


    For the cannon, instead of make the charge more obvious, maybe make the reload slightly longer? Like .2 seconds or something. It's enemies need to have a chance to retaliate if it misses. It should be punished for missed shots. I could also see further reduction of vehicle damage. That thing is just a better las/zapp cannon. I wonder why I ever even see an Ork with a Zapp cannon. I don't know, cause I feel the Kannon is not overly OP. Perhaps just the trail on the shot would be enough.

    I would say leave the tempest launcher alone. It can be extremely oppressing in the right hands. Basically a short range plasma cannon with no charge on shots. What balances it out is the extremely high potential for teamkills. I have seen many tempest users kicked from games for teamkilling.
  2. Kyros Drakonite Preacher

    Uh... how did I target orks for Nerf? I specifically said to leave Kannon basically untouched but bring other factions ranged on par. Unless you mean keeping the Ace Dakka on its broken state, which I don't see so much as a nerf as it is a long overdue bug fix.

    Also I'm not touching anything else, just the usual siegue vs siegue warfare that is common in fortress and hold the line maps.

    This is basically the problem. Before you could counter heavy siegue with heavy siegue, and you could weaken defense long enough for people to charge in.

    Right now, if you are playing as LSM/CSM, you can't do that. Nothing in your long-range arsenal is a threat to Ork Heavy weapons. So your only option is to try and brute force your way in with JPA's, which we all know how that ends.

    You are asking for way too much. All these things piled up will make it like PC was when they nerfed it and then bugged the charge (AKA Worthless).

    Plus, that just aint orky. You don't bring the biggest, most cumbersome kannon just to lob grenades (Nor be useless at long range). I get it that you are frustrated by the weapon, but let's not try to to break it out of spite. Nobody wants a repeat of Starswarm.
  3. Davoodoo Recruit

    You dont bring plasma cannon or tempest launcher to create a nice firework show for infantry either.
  4. SmurfKun Tamu Well-Known Member

    that's what they are mainly used for these days, they suck at AV so they are mainly used aginst AI , usually in fort defense or attacking hold the line places.
  5. Davoodoo Recruit

    I was talking about effectiveness more than usage.
  6. MetalMessiah Recruit

    If making it vaguely equivalent to plasma is akin to making it "useless", I think you've found how overpowered it really is, haven't you?

    Like I said, I dont even care if X is overpowered over Y
    Kannons are just not fun to play against, being one shot from super long ranges with a super accurate cannon you have no idea is coming and it doesn't even need to hit you, is extremely frustrating, even when you are on the edge of the AOE and just burn to death, its ridicilious, you can't stack enough HP to get in anything resembling a fight with them.
    You even pick up a lascannon or stalker bolter, and can typically return fire a little, then get oneshot again from crazy long ranges where you can't pull off a shot consistently, the cannon is more accurate, there is no recourse that doesn't involve overwhelming the wall of kannons with bodies or falling back to plasma/hawks/ect.

    If the game wants to hemorrhage players a bit less, it needs to look at stuff like that.
  7. Why would you ever use the Dakka deffgun to begin with?
  8. Kyros Drakonite Preacher

    Re-read his suggestion. It would make both modes useless for AI. The Plasma Cannon still has the snapshot and fast fire, and I'm still calling for a buff to it. Imagine having the Reaper Launcher as it is and then nerfing its last redeeming quality (Starshot). You end up with a useless weapon and a faction-wide problem.

    Exactly. You can't fight it, because there are no counters for it as LSM/CSM. It's not the Kannon that is the problem. Lascannon used to be able to deal with it. Plasma Cannon should be able to deal with it. But they currently can not.

    Eldar can deal with it right now, because their own long-range 1-hit-KO isn't useless. LSM/CSM weapons (Las/Plasma) need to be able to do so as well. And in turn, the Kannon should also be able to fight back instead of being rendered useless. It's a two way street.
  9. MetalMessiah Recruit

    I dont think a game with an emphasis on melee should primarily devolve into across-the-map one shotting eachother.
  10. Kyros Drakonite Preacher

    That's like saying that we shouldn't have Melee duels, or Ranged shootouts. Heavy vs Heavy happens, particularly on fortress/hold the line maps.

    In fact, this helps melee players, because making breaches on heavy defenses allows them to close up on the enemy.

    If you don't have across-the-map one shots, you open the doors for nigh-invulnerable defense positions. Fortress maps with a lot of Heavies/Medics would be a total meat grinder with no hopes of victory.
    Khaernakov likes this.

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