Someone said this a while ago. The game doesn't know what it wants to be. Which is very accurate, all things considered, it doesn't. Not in the way of "open world vs campaign" or anything like that. Simply just, it doesn't know how to set itself up, who the player base is, what they should focus on. The whole lore aspect kinda screwed them up, but at the same time it should've given them quite a large foundation to build on. The subfaction idea was silly and added nothing to the game, could be considered a time waster. Trying to make some weapons lore-accurate screwed up balance and gameplay, but then they also broke lore with other weapons which just made gameplay weird. Maps barely fit the universe, but at the same time they throw in lots of details which stand out so much compared to the rest of it. The game is just unbalanced on multiple levels.
People need to stop taking the universe so seriously. As epic as it is, you can still be loose with it and enjoy the hell out of it. I'm still waiting for a 40k game that has fun with the IP and focuses on the metal rather than the grim dark.
How many big online fps games can you name that use Unity? Graphics engines aren't so easily interchangeable, it's not only about looks, they come with a feature set that will usually lend itself to certain genres and UE4 has a robust multiplayer framework built in. Really CryEngine and UnrealEngine are the most sensible engines a (muliplayer) action/fps game would use these days. Using Unity here for example you'd have to do a shit ton more work to get the backend working properly, vs with UE it's readily available.
fps? Plenty, have you seen the amount of browser fps games there are? Crowfall is one I'm looking forward too. There are also many MMO's that use it, plenty of indie teams use it, bE has used it for most of their games from what I know. Cryengine is for very specific games, to use it for anything other than an FPS requires a lot of adjustments, even then, only the team who made it can really use it well. Most engines can be used for almost anything, unless they're made for something specifically, unity has been made for plenty of different games, in fact it can be used for basically anything at this point. UE4 is still being worked on, while it has multiplayer support, it isn't built for MMO's and less devs actually know how to use it properly. bE knows how to use Unity, its a fine engine with plenty of support and any veteran dev can do anything it, the change was only for visual enhancement, they weren't going for an open world or anything like an MMO at that point, why use an engine that doesn't have as high a visual effect?
Nah, never gonna happen, mate. That's why I will continue to hate Relic for inventing BS then calling it W40K
You mean blood ravens? They're cannon.. after DOW1 anyways. Also, Ip restraints and shit, cant do much if it interferes with what 40k has.
That would be because Mechwarrior Online shits all over this game, looks better, is better balanced, has better maps ect ect.
You know, when thinking about it, I've never bought or not bought a game because of a review. I usually go see the gameplay in action like on youtube or something, I don't pay that much attention to what I ear, I mostly use my eyes and judge myself if that's the kind of gameplay I like (youtube videos, twitches, etc.) I bought games like all the total war like that. I regretted Attila total war though... well I still played a full campaign with it but anyway, I prefered medieval 2 and warhammer total war. The second type of game I buy is those my close friend that have similar taste to mine strongly recommend, with the appeal of playing online with them (League of Legends, heroes of the storm, starcraft) Than there are those that are simply a continuity or something made in a universe that I've always liked (Wh40k game, diablo, warcraft games, you could include total war games after I discovered medieval 2, the other games I bought followed that pattern). I tend to ask less question and be like...bah, this a wh40k game, even if it's bad I'll like it anyway . I don't think I'm smarter or less smarter than anyone, I'm aware of my own biases. Some people will care about reviews, some won't. Even to this day however people will start with what they know, their own experience, or their close friends recommandations before impersonal reviews of people they don't know. To influence someone, you must first establish credibility, that's even one of the basic law of selling something in the first place, especially for insurance/finance/accounting were reputation is everything. Of course, on an individual level, the guys that did the negative review will still tell their close relatives the game is bad but what I mean is that the circle of influence per review is relatively small. The general outcome being that those close to people who liked the game will likely buy it and those close to some that disliked it will not buy it.
Blood Ravens aren't the problem. It's them blowing Craftworlds left and right that the problem. Also, "We lost a thousand Baneblades", anyone?