133: Ignore your KDR charge into fights how you want to the only time you have to worry about Dying is on Fortress Maps. 134: Fortress Defense- remember your Sorc/Apoth is your friend stay close he will keep you alive or bring you back to keep fighting. 135: Fortress Attack- FUCKING MURDER ANY MEDIC YOU SEE!!!!
135a) Fortress Attack: If you have the opportunity, secure downs. A healer cannot revive a pile of ash or limbs. Each of their deaths hinders them while all it does for attackers is give them a little walking to do to get to the next kill.
136 ) If you plan to execute, ensure the area is secure, all teammates are revived, and all point caps are stopped before doing so. 137) When executing assume there is an 80% chance you will get smacked in the face by something really hostile during the animation. 138) If you see a friendly executing you must either A) Teabag right beside them while it's happening or B) Spam taunt while standing beside them.
139: Under no circumstances do you shoot, melee, kill steal the execution it is wrong and will get you screamed at via the voice or text chat. 140: Krak Grenades are for the enemy sticking them to allies is NOT funny..... unless you have approval by this person to do so. Then its hilarious to stick it to an ally while an enemy tries to execute them.
Should amend to say it's fine to stick people with kraks/melta bombs if (and only if) they break rule #139. Melta bombs are particularly hilarious.
140Amended: Krak Grenades are for the enemy sticking them to allies is NOT funny..... unless you have approval by this person to do so. Then its hilarious to stick it to an ally while an enemy tries to execute them. Unless they stole your execute then fuck them they deserve it.
141: Melee class "masters" spam fast attack. Respond in kind by dbashing, then chain spamming heavy attack (you'll be surprised how often that works)
142: Understand the limitations of your melee weapon. Memorize how fast/slow it is and so on. If you know your weapon you might have a better chance at winning a fight. 143: Don't be afraid to make multiples loadouts of the same class. If you have a class your good at then make it so you have different loadouts for it to better your chances in various fights.
144: Boltgun is love, boltgun is life. 145: Krak grenade+d-bash=hilarious. Bonus points for crotch sticks. Remember kiddies, that raptor can't fly away from your explosive retribution if it's suck to his naughty bits. 146: Krak grenade stuck to naughty bits+suicidal charge into enemy who put it there=hilarious. When explosives are stuck to you, the only option is taking the ponce who shoved it there to the warp with you. 147: Heavy attack does, and always will, draw upon the fell powers of the warp to jump across any distance, regardless of obstacles, the laws of reality, or the will of the Dark Gods.
148: Imagine lift music playing when using lifts. 149: Learn the lyrics for the 80's song Living in a box by the band of the same name. You will know why when it happens.