Exodites are Eldar who left the Old Empire before the Fall, meaning they were far away from the corruption that eventually led to Slaanesh. They currently live on pristine worlds away from their Craftworld kin, and often regard them with suspicion. However, they have been known to fight alongside their Craftworld Kin, however briefly, riding their dragon cavalry into battle to demolish their foes. We're currently sporting Chaos Space Marines, but not Chaos Heretics, simple men and women who have given themselves to the Warp. Nor have we seen anything about daemons, such as Bloodletters or Chaos Spawn, both of which are non-CSM units that feature heavily in Chaos' arsenal. The Blood Axes are an ostracized Ork clan, mistrusted by their brethren due to their inclination for stealth, strategy, and the heavy utilization of Imperial Arms and battle tactics. They have been known to serve under the employment of the Imperium for brief periods, often being supplied with arms to make war on their fellow Orks. However, they have also used the arms to unite Ork tribes under them, then launching WAAAAAAAGHs of great strength into the unsuspecting Imperium. This write up took me five minutes. It's not that hard to explain additions to existing factions.
Yeah they work with craftworld Eldar to defend their homes not to help the Craftworld Eldar. So many of these things are just likely to happen differently anyway like the Chaos Daemons will probably be their own faction.
The problem with the Exodites is that there's no official codex or model line-up for them (that I know of, anyway), so it'd be difficult to work them into Eternal Crusade as an additional faction or sub-faction in that sense. Chances are, it'd be easier to work in the Dark Eldar. They and Craftworld Eldar are not really in conflict as such, although the latter certainly does look down on the former, and it's not inconceivable for them to have similar objectives and common goals. Personally I'd rather just keep from merging factions and keep things Dawn of War style. It makes things much more interesting.
They kind of look down on each other the difference being ones certainly doomed the other isn't and they do have some wars. Yeah I think thats a much better way of doing it.
I have no idea, I haven't thought about it that thoroughly nor was it even my idea. I don't know about you but I mainly think of it from an early-days point of view (considering early days is still -2 years old). IG f2p could work later, but only once/if the game ramps itself up a good population flow. Even then, the majority of that population flow will probably already have paid and will probably already have rolled Chaos or Space Marine. Because who needs variety. If they're trying to recreate an Ork horde, it's going to get diluted - plain and simple - if there's another f2p race in the early stages of the game. Also the 'F2P are dicks' is often all-too-true as a generalisation. Yes, we know, not all f2p are dicks. A large amount still are, because it's much easier to get the rabble of the world on your servers when they need to make 0 commitment to a game. Just look at mobas like League of Legends - famous for their mass-ragers.
Few things here, First, you're acting like I'm advocating immediately making Guardsmen an F2P faction. I'm not. But I am pointing out the devs have said they fully intend to implement for F2P classes, should the game take off. I'm asking, why can't guardsmen be one of those classes? This doesn't need to be six months, a year, or five years down the line. I'm not advocating some sort of timetable. I'm just saying, Guardsmen are not substantial enough to be P2P, because they're even more crappy than Ork Boyz when it comes to fighting, and are expected to Zerg even more. There can definitely be P2P options for an IG faction: Kasrkin/Storm Troopers, Commissars, Ogryns, all are good options for P2P races that can excel in their chosen field of combat. Again, I'm failing to see a correlation between "dick-ness" of a player and the amount of money they spend on a game. XBL is recognized as the piss-lake of gaming communities, and everyone who uses it is paying for it.
Yes and no; that's just the angle my point was coming from. I never made any assumptions about you and stated that I didn't know as such - "I don't know about you but I mainly think of it from an early-days point of view" Well, unless we end up seeing the theorycrafted "Guard squad" players then I agree. As I said previously though - no, I don't know why, where, when, what, who or how that would work - although I do like the idea on the basis that it would (could) introduce a very unique style of play, possibly being very skill based. 1. XBL is more famed for it's raging 12 year old children who scream into their mics. They're paying for it because they puppy-dog-eyed mommy and daddy into getting it for them, which is a slightly different scenario. That and the fact that everyone and their mother in the gaming community tends to have some kind of "this gen" console due to (initial) ease of cost - which means there's more scrubs around from our wonderful worldwide society joining in. 2. The correlation was (in a general manner, anyway) explained - "[...]it's much easier to get the rabble of the world on your servers when they need to make 0 commitment to a game.". I can't prove it or anything, I have no idea how I'd go about measuring up hard factual statistics without doing a personal account (which is unreliable since it's only my account). I'm never going to say 100% of free2players are absolute twits, and I'm sure there's plenty of examples of groups of them being very pleasant players (hopefully me being one of these on my own f2p games!).
Actually, standard Guardsmen get better ratios than Ork Boyz against all other factions so long as they are shooting, and only cost one point less per model (5 points/model vs 6). A solid IG gun line can even stop an Ork charge in its tracks if their numbers are even. Their disadvantage lies solely in their lack of staying power in melee. IG only gets really zergy when it comes to Conscripts (Emperor bless their poor souls). Veterans, with their BS4, are competitive with Tau or Eldar if the map has cover. They cost 7 points per model (70pts for a squad of 10) and can gain a 4+ armor save for an additional 3 points per model (30 points for the squad). Though really, if the map has decent cover you can use I would save the points and just rely on cover saves, which unlike armor saves can't be negated by AP. Of course, IG is a very vehicle-centric faction. They "can" field a foot zerg, since their platoon structure theoretically allows them to cram 372 infantry models (with 66 special weapon slots), 90 heavy weapon teams, and 300 Conscript models into their six Troops picks, though good luck finding the points for all that. They really shine when their infantry are playing support for a good tank line with artillery and air support. AV 14 and a 72" range S8 AP3 large blast are hard to argue with, not to mention the rest of the Guard's vast motorpool.
We can't really use a tabletop rule which is designed for balance as fact seeing as somebody who has lived for centuries and moves and reacts much faster than a human will easily outclass one.