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Goodbye Meltagun

Discussion in 'General Discussion' started by Engineer-Omega, Oct 27, 2016.

  1. Valnak Valnak Nickname Change

    ...no? It's exactly as it has always been at 15m range. Which has always been the max range for tac melta.
    Erwin likes this.
  2. ANGRY MARINE ANGRY-MARINE Well-Known Member

    There really should be more context for this particular post.

    Do I? I don't think I know him.
  3. Celestia Celestia Prefectus

    I'm okay with its' current state.
  4. Redfingers Recruit

    So more seesaw balance? Kewl.

    Another day in the Crusade.

    FFS guys get a hint. Try 10%, 20% - something reasonable for once.
    Kaptain_K_Rool likes this.
  5. Kyros Drakonite Preacher

    So I just tested the Infinite Damage thing on a Real game, and it's not a Garrison display bug, it actually works.

    It's not range dependent. Just Burst any Melta/MultiMelta for a very short period (Max I got was it doing 128 damage a tick on a normal MultiMelta) and the DoT sticks forever.

    This is how my Tank looked after sticking a Perma DoT on it with a MM

    [​IMG]

    The "Getting Hit" Mark would never go away.

    The DoT seems to either be extremely insignificant, or the HP regen kicked in and negated it somehow. I don't think it can be abused, or if it was implemented this patch or we just never noticed because we could never see damage numbers on garrison before.
    Kaptain_K_Rool and Atsidas like this.
  6. Rathael Rathael Arkhona Vanguard

    Finally! thank fuck for that. Been a long time coming.

    However, the multi melta nerf was completely uneccessary. Nobody used multi melta because the damned melta gun was too good anyway. Now they've nerfed both together, I can't see devastators ever using multi meltas (still). The meltagun is still better at it's job than the MM due to tactical mobility.

    Either way the melta and fusion gun nerf was completely necessary. Fusion and melta loadouts were making a complete joke out of tanks. They are already underused with long cooldowns. No one single solo player should just be able to sneak up to a tank and take it out in literally a few seconds. The opposing team should have a chance to defend the tank.

    This will up the value of krak grenades and las-cannons, both of which were almost completely unused for tank destroying purposes outside of fortress maps and cheesy pin-a-krak-on-the-assault tactics.
    BrotherDamnatus likes this.
  7. Zeroth Joshicus Curator

    on the TT and in the lore it usually takes more than one person (definitely takes more than one person) to blow up a vehicle
  8. Maybe if people protected tanks, they wouldn`t be getting raped, thereby nerfing weapons due to stupid play styles.
    Galen likes this.
  9. Mongobeef Mongobeef Subordinate

    That's why I love you baby. Even when you're pounding me into mush with a powerfist my love for you is like a truck.
    We "know" each other. Just the other place we've talked has a lot more swearing and calling you a banana man.
  10. Valnak Valnak Nickname Change

    Melta-range would disagree with you.
    Also meltabombs.

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