You can see it allready. In order to Play Cheat-Assault Class that ignores D-Bash and stuff, you have to pay in future Just kiddin. Interessting though why they lock JPA, and don't just make Tactical and equivalents free to play
Make support classes premium as well. Last thing I want to see is F2P scrubnub on a class that is meant for pure teamplay.
That's exactly what I was talking about actually In other news, here's what Nathan has to say on the subject because y'all missed my thread from a few days ago. Probably because it didn't have shiny pictures so you didn't care, YOU FUCKING PIECES OF SHIT, but no speculation is needed as this is all just a buuuuug "Two subjects, so I'll answer both officially and lock so you see the answer. I'll actually cover both in the next twitch if I get legal permission, but this is what I can tell you so far. 1. What you may see accidentally as "Premium" is a bug. It's entirely disabled. You all have what is consider Premium. Below premium is can be called Free to Waagh but is not the exact old design which is now very outdated - by like 2 years. Detailed explanations of that as soon as we can give them. We've been eagerly awaiting that for months now so we're as excited as you unveiling future plans. Also remember, this isn't happening any time soon, we have territories where we haven't been published yet, Bandai isn't our partner there and our potential partners in new territories wants options in their business models. This is a great thing, not a bad thing. 2. What took so long with Campaigns, as I have frequently pointed out is the scalability of the framework itself, the system itself which exposed scalability problems in our backend systems and was rewritten to address that. Rewriting the backend means rewriting a lot of frontend stuff as well, since this is very customer facing (ie narrative, goal status and so on). So what took time was the framework. Now we can add in more private goals, more secondary goals, pve goals as well as we scale the rewards and objectives of the campaign based on where we want them to go. Let's just make sure that scalability is there before continuing spending time on goal types in a framework that is untested at scale. It's simply called, being pragmatic and prudent. But for example as goals, if the faction balance is very off, we could if we wanted, to massively increase rewards and the triggers of the goals for 3 faction and direct them all against 1 and same faction. That's it for now. Love you all, I'm going back to our next patch intended for the end of this week."