I agree a lot of our problems stem from certain classes under-performing and others over-performing. The way I see it the top tier should be lascannons and multimeltas, then reaper launchers and fire dragons, then tacticals with anti-tank gear. As a heavy weapons specialist you give up a lot of mobility and the ability to fight in combat. The Reaper Launcher is supposed to be an accurate weapon used against heavy infantry. aka our long ranged option, with an anti-tank option. If it's able to do both it should not excel past the lascannon. the problem with the spawning mechanic is that all this stuff hangs together. the way spawning on points and redeploying works means the attackers need to respawn rapidly on their transports and makes those transports the make-or-break element of the match. the firedragon is particularly effective because the defender can keep respawning as one and suicide run to destroy the rhino. A better spawn system means no anti-tank suicide spam, no constant pressure required, and depending on how you change it you could potentially do away with redeployment or transports being the make-or-break element. It's all connected.