Loving the game so far! Before I start I understand it is an alpha so if you are already planning to tweak things i understand. -Grenades: I'm a space marine(or chaos marine) thats wearing power armour and can barely toss a grenade more than 20 feet? I understand not wanted to have them spammed all over but theres been a lot of times where i wish i could toss one into a window or small hole to drive a heavy bolter out of there but unable to because of the short throw distance. -Anti armour weapons: Again I understand that balancing is a factor but I feel like the heavy weapons class (devastator) lacks self defending abilities, maybe just let them have a bolt pistol? I tried using the lascannon today and when I have it equipped I have nearly no way to defend myself against the large amount of infantry. The plamsa cannon seems fine for the most part if the user is skilled/lucky enough to hit them before they close too much distance. -Jetpacks: Maybe just a tiny increase to their "cool down" or recharge rate? The hop game is real. -Predator tanks: Autocannons? for real? These things are crazy annoying because the not only nearly insta kill you but blind you in the process. I get that its a tank, and does tank things but maybe give it a traditional kind of single, large explosive weapon? That was at least you could bait it for a shot and then cross a small open area on the reload (that is if the other turrets don't kill you but again, tank things so thats ok.) -Getting Squished: not sure how you might handle this but a lot of times people seem to just hop in rhinos and then drive all crazy to run people over since its an instant kill and seems to have a wide range (could just be due to alpha lag.) -Spawns: Spawning directly onto a point is something that would go wrong for a lot of ways, so i get why sometimes you spawn a bit farther back but when i click to spawn at A and end up a bit behind B its just confusing and then i start to wonder if i spawn at other points it might get me closer to where i really want. Maybe better representation of where you have a chance of spawning? -Tactical Weapons: Plasma gun may need a small nerf? not sure yet but if anybody else has an opinion feel free to add on. Standard Bolter Seems decently balanced so far. Storm Bolter. Maybe increase spread and small damage buff? Just an opinion here because i feel like it might fill a gap for tactical marines to combat chainswords and whatnot. Thats all I can think of for now. Have 10 hours so far logged and Ive really enjoyed it. I hope you guys will keep up the work and by the end of it all have something truly special for all of us to enjoy.
I think they acknowledged this in the past but haven't gotten around to changing it Devastators are supposed to be much less capable of operating on their own than every other class. Stick with your teamates. They'll be giving devastators a pistol in the future though. Still, you're supposed to be artillery, not on the front line. I'd make it recharge slower but give them more charges Autocannons in 40k lore shoot like this, though I'd argue they shoot a little slower and do more damage. The Space Marines don't have any tanks that have big slow cannons - Those are reserved for the Imperial Guard. Unfortunately most people do not like being vehicle crew. Those who do like being vehicle crew just try to solo with the predator. Nobody seems to realize what unholy amounts of terror a fully crewed predator is capable of unleashing. So count yourself lucky that you only see a small fraction of what is possible. Eh, I don't usually have any trouble from rhinos. Dodging can save lives, and it's not too difficult to avoid them since many areas are locked to infantry only. Most people feel that the stormbolter, bolter and plasma gun are well balanced. Though the plasma gun is probably only popular right now due to how many ground assaults there are running around. It was barely ever used before.
I understand that from lore standpoints a lot of stuff is correct like you said but with the predators as they are you can't even pop out and fire a shot from a plasma cannon without getting killed with spam autocannon fire.... its just too much for the flow of the game i feel. There comes a point where you have to choose between lore and game balance for some things and i think this is one. either damage against infantry needs to be nerfed slightly or the weapon changed in general. Same with the Devastators. I completely agree they should be support type classes and stick with teammates but like I said at least give them something for self defense (like the bolt pistol you said they are going to add, that would be enough really.) That way if they are the last one alive at least they have SOMETHING other than a silly slow bash or long range arty to fight off somebody.
Then what you do is have your teammates divert fire away from you so you can get shots onto the predator. Anything that can damage vehicles is enough really. Lascannons also work spectacularly well. Considering that every single class except the support classes have multiple weapons capable of damaging vehicles, I feel as if vehicles need to be tougher.
I think part of the problem people are having with the Predator at the minute is that the maps are quite small and constricting. There are a lot of obstacles and tank traps - which, admittedly you can drive over - but for the most part at the minute it seems like people drive the Predator into one spot, switch to the gunner seat and then use it more like a static artillery piece. Hopefully when the maps have been changed to a larger scale battle, this should hopefully disappear. Going from my experience of playing Heroes & Generals, tank crews are actually bloody lethal, and tend to be well crewed. I realise this isn't H&G, but I don't think that would be the worst example to follow - at least map size/vehicle usage wise. The game itself has plenty of other problems.
Again though, with the damage the tanks can put out he will be distracted for about 3 seconds until he kills the 1-3 guys distracting him. Then you get one or two shots off and he still have half heath and after seeing the large red beam he kills you. Like i said, I get tanks are tanks but unless it just ignores you like an idiot you need a TON of "distractions" (teammates) Also the lascannon is currently pretty awful because it has very very little versatility compared to the plasma cannon that also deals decent damage to vehicles. Maybe larger maps will solve a lot of these problems but I feel like the current maps are horribly suited to have tanks on them.(I agree they seem too small) Suppose just have to wait and see how things go post-alpha.
Tanks have too much hp i woud say so too.. even in Tank vs. Tank its atm (in my eyes) an joke. i must nearly bring the Predator 2 or 3 Times nearly into Overheat before i can kill an Rhino... usualy rhino tactic is he just charges my position and then kill me with grenades.. This shoudnt be possible when u sit on long range and firing on an Transport tank.
I agree that the way the predator fires feels a little silly. I get that it is an "auto" cannon, but I think Dawn of War had the right idea. It sacrificed a little of the fluff for a more balanced and traditional tank look. Fire, big blast radius and LOTS of damage, then a moment to reload. I think the reaper auto cannon for Chaos should fire the way the tank mounted auto cannon fires now, and the tank mounted auto cannon should fire more like it does in Dawn of War 2. Just my thoughts. As to the plasma gun, I think it's in a great place right now. The only reason it feels so scary right now is because so many people are using it, due to countering the absurd amount of Mark of Nurgle and Siege shield we are seeing.
The point of the rhino's autocannon is to shred infantry, not necessarily to destroy other vehicles. For dealing with vehicles, we have the predator annihilator. I'm sure they'll add the option to change the autocannon to a twinlinked lascannon, or the heavy bolter sponsons to lascannon sponsons, in the future.
1. Grenades, definitely feel you there, throw distance needs to be tweaked. 2. Bolt pistols are guaranteed, theyve been removed while the dev team tries to make them work without dissappearing into a "Magic invisible pocket". Hence why their execute involves them drawing and using it, theyre just trying to make it pretty before it comes out. 3. Jump packs have a 3 use in a time period before they need to cool down, force an assault to use all three hes on the ground for a good 10-15 seconds. 4. Preds autocannons take several shots to kill, is pretty inaccurate at long to mid range and as pointed out are not like a main battle tanks cannon such as would be found on a leman russ. Theyre fast firing explosive rounds meant to pin down or kill heavy infantry and light vehicles. 5. Never really had an issue with it, you spawn where you spawn, normally when youre off the point I've noticed its currently being captured, perhaps its like that to stop defenders just spawning instantly inside the room. 6. Tactical weapons have their niche, and they do good in it. The entire point of the bolter is that its an excellent all rounder, but the more specialized weapons have their place. I love the plasma gun myself, it shreds assaults, does good against tacticals, and very rarely used and underestimated is its charged shot. Practically fires small grenades at a very long range based on the angle, true easy to dodge at that range, but adds nice utility against people hiding behind cover. The stormbolter I feel is pretty balanced atm, it got nerfed heavily but thats because before the dmg nerf it was pretty much 90% of players choice when playing. I like that now its a more specialized CQB weapon.