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Gears Of War-style Blind-fire In Ec?

Discussion in 'General Discussion' started by Heidegger, Feb 28, 2015.

?

Would you like to see blind-fire in Eternal Crusade?

  1. Yes

  2. No

Results are only viewable after voting.
  1. As i stated before. Blind fire = Regular fire for orks... Actually i wouldn't be surprised if behind cover fire of anytype is more accurate then regular firing....

    Oh god don't get @Ideas_McGee sink his teeth into that one... And No you need to also steal a Eldar Prism tank to get the party started
  2. Don't they already have that in-game?
  3. How I see blind fire, I see it from a lore perspective as a unique game mechanic that differs between races. Orks could just spray shots everywhere without a aim reticle and limit actual player sight. The space marines and chaos could actually be able to see and aim perfectly through their linked camera from their gun to their helm. This would give them a great advantage, but for the player the view screen would be like looking through a sniper scope, limit view of the area around them. And Eldar, would get no such thing at all. This is lore wise Asymmetrical game play.
    Heidegger likes this.
  4. matsif matsif Cipher

    just to break up the echo chamber of yes in here, I'll play devil's advocate.

    I don't want to see it. In GoW it wasn't a huge deal because it was really small multiplayer. This is big. Just a few people doing it in a relatively focused area means little is getting past, and it's entirely and completely skilless to do. Just crouching and shooting somewhere relatively in the same direction as some friends does not make for skilled play. Something like this that completely removes any benefit of actually having some player skill to defeat a defending force. Now, if maps are designed so that there's only ever a chance for like 2 people to ever do it, then my opinion would change a bit, but I just don't see it happening in map design either.

    It certainly looks cool and would be extremely useful, but it would also be horribly not fun to play against. Even if just 1 shot hit out of a whole magazine, get a few people doing it and suddenly that's 1 shot from 5 or 10 or a few more people, which you have absolutely no way to counter as the attacker in the situations where blind firing would be most useful (inside buildings with limited entrances, other such choke points). Not even smoke or flashbangs or concussion grenades (in the traditional sense - if there was some CC that prevented enemy weapons from working that could change things, but that would be wildly OP) could prevent this.

    I see no issue with having to poke your head and part of your body around cover to shoot, while still keeping a smaller profile than someone just crouching or similar. It adds in a required player skill that keeps the game interesting rather than just adding in something completely skilless which has no real counter for the attacking team in the situations it would be used the most in.

    tl;dr it's a skilless mechanic that has no counter and only adds frustration for the attacker, and is therefore a bad mechanic for large-scale warfare.
  5. Shadhunter Shadhunter Well-Known Member

    Grenades would definitely, 100% work. Blind firing is crazy inaccurate in GoW. If a player is really even considering blind fire as a means of damage, then the opposing player is close enough to throw a grenade (Probably close enough to punch the other too). It's that inaccurate. It actually doesn't remove any skill. (You can still kill someone in Gears that's blind firing. Their hands are still vulnerable and shootable.) The only time blind firing was ever really viable was close range fights (shotgun range) or simply for suppression. Which... isn't intended to hit anyone anyway, but to keep people from moving.
    Rikamar, Galen and Heidegger like this.
  6. Well i see that as wimsical but not happening saddly. Terms of balanced F2W boyz will get upset very quickly at the fact the other races can aim around corners easily they cant. And since its the free guys theyll get turned off from game right off bat cause of inbalance. Andi gotta go with the devil 2 posts above me. Its not that practically its more annoyin then anything. I played Ghost Recon and thoes are 12v12 and every corner has 2 guys behind corners its very annoying. and yes grenades do work but then it turns the game into Katie's Playground of grenade fights.

    ALSO i want to stay for the record to WAAAAAAGH, You are basically descrbing how da Propa orkz shotz alrdy, yu even be an Ork?
  7. I would prefer a cover shooting system like Red Orchestra 2 has, where you brace yourself on the wall instead of just sticking out an arm, it still makes you a smaller profile, you receive less recoil, but it was made for a first person realistic WWII shooter, so I don't know how easily it would translate to a 3rd person action RPG set in a universe that is governed on Rule of Cool, not that there is anything wrong with that, I love Rule of Cool, but it makes it a bit weird when you put in something that isn't over dramatic or flashy.
  8. I would love for the devs to consider a mechanic like this, eventually. Speaking for myself I've never even thought about putting something like blind-fire into a world where hundreds of people are trying to turn each other into swiss cheese.

    If the devs could test it and produce a workable version that would be amazing. If not then I won't really be sad because there will be plenty of other things to make the game amazingly awesome.

    Where did you see this?
    BikerTroll, Heidegger and Ideas_McGee like this.
  9. Laanshor Laanshor Well-Known Member

    What you're saying makes total sense except that we lack an understanding of the purpose of cover in the launch game. From a TT/Lore perspective their are plenty of counters to entrenched players and blind fire (or at least Snap Shots).

    It isn't over-hype to say that the Action CC vs 3PS blend of the game makes it unlike any other large-scale game that's come before it. The balance that has to be struck in the end will probably limit or expand a lot of the acceptable norms for mundane shooters. We'll have to see, I'm just not ruling it out but the logic in your conclusions is spot on. There may indeed be exploits/cheeze that makes the mechanic irreparably broken :)

    Aside from anything I'm really hoping for cover negation from certain wash-weapons (Plasmacannons in-particular, post-launch Blastmasters) that negate cover campers, in which case an average TTK of 1.5-2sec it probably won't benefit Assault, Tactical & Support classes to attempt a blind-fire Aegis wall or mistake any cover as anything but temporary safety.

    I want this game to be about weighing risk and mobility as much as possible, already seeing that in the lack of a genuine sticky cover mechanic, and blind fire would provide another option in that particular meta.
    Heidegger likes this.
  10. Domilyus Schlifer Prefectus

    Maybe maybe, i like to just flush people out, where there is a problem there is a solution.
    [​IMG]

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