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Garrison v 2.0

Discussion in 'General Discussion' started by Demetri_Dominov, Dec 18, 2016.

  1. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    Time and again I go back and reread this thread, and sometimes I actually don't like what I wrote. I think this is just part of the creative process. It takes time, a lot of thinking, criticism, feedback, discussion, even arguing to be able to have an idea stand. There's a lot of holes in every argument and different perspectives find them. 40k fans, particularly EC fans, seem especially adept at doing that. They're almost known for it at this point.

    What I'm trying to do here is roll with that concept of the further this thread goes, the more developed the Architecture becomes, and thus the clearer the image is for the devs to take on. I'm a very patient person. I take criticism, think about it and then restructure the idea to fit their interests in mind. I think even the most toxic of people have valid points, even when they disagree with me - thus I listen, think, and rearrange or restructure the idea and the voice becomes less opposed to the concept, in some cases, it just silences and becomes a like and that's it. And so this thread, in particular, hasn't really been directly opposed - it just seems to farm likes with little further discussion. Notice right in the beginning that I have a link where the devs wanted to know what sort of items they should be working on. It went to a Zendesk site and was the #1-2 requested thing in the game for awhile. #2-3 was large open territories - so basically the same thing and the other top contender was something else unrelated - I can't remember without the reference sadly.

    So if the devs are still considering this idea - whether it's generally speaking as large territories, a revamp of the garrison, new game modes or everything altogether, then this thread serves a purpose. If the devs DON'T go that way, we have three options:

    • They'll release the level editor so we can make something like this ourselves and already have some goals and constraints.
    • The game dies and either becomes vaporware & we never see a 40k MMO again - I find this unlikely.
    • Another development team picks up the project and I have a neat package of information that's been through peer review, has a lot of the poor ideas either chucked or refined, can be excellently presented, and fully available in the event of the next dev team listening to its consumer base.

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